Cited by 29Theatre and Performance StudiesVirtual Reality Applications and ImpactsArts and Performance Studies

The DOI matches its Crossref record.

Reframing Immersive Theatre: The Politics and Pragmatics of Participatory Performance

Open access
Rosemary E. Klich·2016·Palgrave Macmillan UK eBooks

Abstract

This essay explores the similarities of immersive theatre and videogames, drawing on Virtual Reality and computer gaming discourse to examine the player/participant’s experience of immersion in performances such as Punchdrunk’s The Drowned Man (2013). Addressing aspects of perceptual and psychological immersion as articulated by VR and gaming theorists Marie-Laure Ryan and Gordon Calleja, the author argues for an understanding of immersion in Punchdrunk productions as active, playful and fundamentally ludic. Like a videogame, immersive theatre such as The Drowned Man insists on the audience-performer’s ‘hyper-attention’ (Hayles) and instinctive response to a multi-dimensional performance text.

Overview

Integrity signals

Registry

Crossref · 10.1057/978-1-137-36604-7

Cites

Statistics

Recomputing p-values needs the paper’s full text.

Verification

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Citations

Cites

Still being checked.

Cited by

Sorted by citations

Metadata

Authors
Klich, R. E.
Affiliations
Liverpool John Moores University (GB)
Corresponding author
Rosemary E. Klich
Venue
Palgrave Macmillan UK eBooks
Published
2016
OpenAlex
W2601209852
Cited by
29
References
0
Citations by year
2026: 1 · 2025: 1 · 2024: 3 · 2023: 5 · 2022: 2 · 2021: 5 · 2020: 5 · 2019: 4 · 2018: 3
FWCI
7.58
Type
book
Language
en
Locations
  • Palgrave Macmillan UK eBooks (publishedVersion)
  • University of Birmingham Research Portal (University of Birmingham) (acceptedVersion, other-oa)
  • Kent Academic Repository (University of Kent) (submittedVersion)
Topics
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Theatre and Performance Studies
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Arts and Humanities › Visual Arts and Performing Arts › Arts and Performance Studies
Keywords
immersive theatre, video games, immersion, Punchdrunk, virtual reality, computer gaming, audience participation, ludic experience, Marie-Laure Ryan, Hayle

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review