Cited by 75Social Robot Interaction and HRIVirtual Reality Applications and ImpactsFace Recognition and Perception

The perception of humanness from the movements of synthetic agents

Thompson, James C, Trafton, J Gregory, McKnight, Patrick·2011·Perception

Abstract

As technology develops, social robots and synthetic avatars might begin to play more of a role in our lives. An influential theory of the perception of synthetic agents states that as they begin to look and move in a more human-like way, they elicit profound discomfort in the observer--an effect known as the Uncanny Valley. Previous attempts to examine the existence of the Uncanny Valley have not adequately manipulated movement parameters that contribute to perceptions of the humanness or eeriness. Here we parametrically manipulated three different kinematic features of two walking avatars and found that, contrary to the Uncanny Valley hypothesis, ratings of the humanness, familiarity, and eeriness of these avatars changed monotonically. Our results indicate that, when a full gradient of motion parameter changes is examined, ratings of synthetic agents by human observers do not show an Uncanny Valley.

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Crossref · 10.1068/p6900

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References 24 · Cited by 75

Authors
Thompson, J. C., Trafton, J. G., & McKnight, P.
Affiliations
  • George Mason University (US)
  • United States Naval Research Laboratory (US)
Corresponding author
Thompson, James C
Venue
Perception
Published
2011-01-01
Volume
40
Issue
6
Pages
695-704
ISSN
  • 0301-0066 (ISSN-L)
  • 1468-4233
OpenAlex
W2062694288
Cited by
75
References
24
Citations by year
2026: 4 · 2025: 2 · 2024: 2 · 2023: 4 · 2022: 7 · 2021: 8 · 2020: 8 · 2019: 5 · 2018: 5 · 2017: 4 · 2016: 7 · 2015: 9 · 2014: 2 · 2013: 6 · 2012: 2
FWCI
4.34
Type
journal article
Language
en
Open access
closed
Locations
  • Perception (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Face Recognition and Perception
Keywords
uncanny valley, synthetic agents, social robots, walking motion, kinematic parameters, eeriness, familiarity, human-robot interaction
MeSH terms
Adolescent, Biomechanical Phenomena, Computer Simulation, Discrimination, Psychological, Female, Humans, Human Activities, Judgment, Male, Motion Perception, Pattern Recognition, Visual, Robotics, Young Adult

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