Cited by 7Digital Games and MediaFlow Experience in Various FieldsEducational Games and Gamification

Effect of game motivation on flow experience and companionship: The online pet games as the example

Li, Elena Carolina, Luh, Ding-Bang·2017·Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systems

Abstract

Motivation crucially influences the willingness to play online games. Game motivation can affect players’ flow experience and player’s companionship with their game roles or avatars. However, the relationship among game motivation, flow experience, and companionship is unclear; therefore, designing online games that improving the playing experience is difficult. This study chose online pet games as study samples, and this study used a game motivation scale, flow experience scale, and the Companionship Scale of Artificial Pets to identify the relationship among game motivation, flow experience, and companionship. According to 216 valid questionnaire responses, this study demonstrated that (a) game motivation for online pet game players was primarily immersion and achievement, (b) compared with achievement motivation, immersion motivation had a greater influence on flow experience and the development of player companionship with online pets, and (c) players with immersion and achievement motivation had a substantially enhanced flow experience and companionship with their online pets.

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Crossref · 10.1075/is.18.1.05li

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  • Sense of companionship can be obtained through interacting with a virtual pet.

    “Sense of companionship can also be obtained through interacting with a virtual pet (Chesney & Lawson, 2007;Lawson & Chesney, 2007;Li & Luh, 2017).”

    From Catch Them All: Exploring the Psychological Impact of Playing Pokémon Go (2020) · cites this paper as Li & Luh, 2017

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Authors
Li, E. C., & Luh, D.-B.
Affiliations
  • Yuan Ze University (TW)
  • National Cheng Kung University (TW)
Venue
Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systems
Published
2017-07-31
Volume
18
Issue
1
Pages
95-115
ISSN
  • 1572-0373 (ISSN-L)
  • 1572-0381
OpenAlex
W2743408928
Cited by
7
References
3
Citations by year
2026: 1 · 2025: 1 · 2022: 1 · 2021: 2 · 2020: 1 · 2017: 1
FWCI
1.40
Type
journal article
Language
en
Open access
closed
Locations
Interaction Studies Social Behaviour and Communication in Biological and Artificial Systems (publishedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
gaming motivation, flow experience, achievement motivation, avatars, online games

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