Cited by 383Educational Games and GamificationTeaching and Learning ProgrammingDigital Games and Media

Constructionist Gaming: Understanding the Benefits of Making Games for Learning

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Kafai, Yasmin B., Burke, Quinn·2015·Educational Psychologist

Abstract

There has been considerable interest in examining the educational potential of playing video games. One crucial element, however, has traditionally been left out of these discussions-namely, children's learning through making their own games. In this article, we review and synthesize 55 studies from the last decade on making games and learning. We found that the majority of studies focused on teaching coding and academic content through game making, and that few studies explicitly examined the roles of collaboration and identity in the game making process. We argue that future discussions of serious gaming ought to be more inclusive of constructionist approaches to realize the full potential of serious gaming. Making games, we contend, not only more genuinely introduces children to a range of technical skills but also better connects them to each other, addressing the persistent issues of access and diversity present in traditional digital gaming cultures.

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References 136 · Cited by 383

Research works printed but not linked: 20

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Authors
Kafai, Y. B., & Burke, Q.
Affiliations
  • University of Pennsylvania (US)
  • College of Charleston (US)
Corresponding author
Kafai, Yasmin B.
Venue
Educational Psychologist
Published
2015-10-02
Volume
50
Issue
4
Pages
313-334
ISSN
  • 0046-1520 (ISSN-L)
  • 1532-6985
OpenAlex
W2255937970
Cited by
383
References
136
Citations by year
2026: 42 · 2025: 41 · 2024: 49 · 2023: 40 · 2022: 35 · 2021: 29 · 2020: 54 · 2019: 41 · 2018: 30 · 2017: 13 · 2016: 7 · 2015: 2
FWCI
43.83
Type
journal article
Language
en
Open access
Licence
public-domain
Locations
  • Educational Psychologist (publishedVersion, public-domain)
  • Europe PMC (PubMed Central) (publishedVersion)
  • PubMed Central (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Science Applications › Teaching and Learning Programming
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
game development, serious games, constructionism, children's learning, programming education, collaboration, identity, educational video games

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