The DOI matches its Crossref record; 4 of the 4 references it cites were found in a registry or an index.
The respective roles of perceived usefulness and perceived fun in the acceptance of microcomputer technology
Abstract
This study examined the effects of two main factors affecting microcomputer technology acceptance: perceived usefulness and perceived fun. We examined whether users are motivated to accept a new technology due to its usefulness or fun. Results of this study suggest that perceived usefulness is more influential than perceived fun in determining whether to accept or reject microcomputer technology. We also examined the impact of computer anxiety on acceptance. Results showed that computer anxiety had both direct and indirect effects on user acceptance of microcomputer technology, through perceived usefulness and fun. We also found attitude (satisfaction) to be less influential than perceived usefulness and fun. Implications for the design and acceptance of microcomputer technology and future research are discussed.
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Cites
Perceived usefulness, perceived ease of use, and user acceptance of information technology
Davis, F. D. (1989) · MIS Quarterly · doi:10.2307/249008 · Cited by 68,483
Extrinsic and Intrinsic Motivation to Use Computers in the Workplace 1
Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1992) · Journal of Applied Social Psychology · doi:10.1111/j.1559-1816.1992.tb00945.x · Cited by 6,231
Determinants of success for computer usage in small business
DeLone, W. H. (1988) · MIS Quarterly · doi:10.2307/248803 · Cited by 703
Computer anxiety: sex, race and age
Gilroy, F. D., & Desai, H. B. (1986) · International Journal of Man-Machine Studies · doi:10.1016/s0020-7373(86)80084-0 · Cited by 206
Cited by
User Acceptance of Hedonic Information Systems1
van der Heijden, H. (2004) · MIS Quarterly · doi:10.2307/25148660 · Cited by 3,850
Extending the TAM for a World-Wide-Web context
Moon, J.-W., & Kim, Y.-G. (2001) · Information & Management · doi:10.1016/s0378-7206(00)00061-6 · Cited by 3,802
Hedonic and utilitarian motivations for online retail shopping behavior
Childers, T. L., Carr, C. L., Peck, J., & Carson, S. (2001) · Journal of Retailing · doi:10.1016/s0022-4359(01)00056-2 · Cited by 3,219
(2006) · doi:10.1080/01449290500330331 · Cited by 3,026
Consumer acceptance of online banking: an extension of the technology acceptance model
Pikkarainen, T., Pikkarainen, K., Karjaluoto, H., & Pahnila, S. (2004) · Internet Research · doi:10.1108/10662240410542652 · Cited by 1,772
Metadata
- Authors
- IGBARIA, M., SCHIFFMAN, S. J., & WIECKOWSKI, T. J.
- Venue
- Behaviour & Information Technology
- Publisher
- Informa UK Limited
- Published
- 1994-11
- Volume
- 13
- Issue
- 6
- Pages
- 349-361
- ISSN
- 0144-929X (ISSN-L)
- 1362-3001
- OpenAlex
- W2038360432
- Cited by
- 373
- References
- 4
- FWCI
- 15.29
- Type
- journal article
- Language
- en
- Open access
- closed
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- CoChat. (2026). Citation check: The respective roles of perceived usefulness and perceived fun in the acceptance of microcomputer technology. https://app.cochat.ai/papers/10.1080/01449299408914616
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- IGBARIA, M., SCHIFFMAN, S. J., & WIECKOWSKI, T. J. (1994). The respective roles of perceived usefulness and perceived fun in the acceptance of microcomputer technology. Behaviour & Information Technology. https://doi.org/10.1080/01449299408914616
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.