Cited by 161Intelligent Tutoring Systems and Adaptive LearningSocial Robot Interaction and HRISpeech and dialogue systems

Deictic believability: Coordinated gesture, locomotion, and speech in lifelike pedagogical agents

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Lester, James C., Voerman, Jennifer L., Towns, Stuart G., Callaway, Charles B.·1999·Applied Artificial Intelligence

Abstract

Lifelike animated agents for knowledge - based learning environments can provide timely , customized advice to support students' problem solving . Because of their strong visual presence , they hold significant promise for substantially increasing students' enjoyment of their learning experiences . A key problemposed by lifelike agents that inhabit artificial worlds is deictic believability. In the same manner that humans refer to objects in their environment through judicious combinations of speech , locomotion , and gesture , animated agents should be able to move through their environment and point to and refer to objects appropriately as they provide problem - solving advice . In this paper we describe a framework for achieving deictic believability in animated agents . A deictic behavior planner exploits a world model and the evolving explanation plan as it selects and coordinates locomotive , gestural , and speech behaviors . The resulting behaviors and utterances are believable , and the references exhibit a lack of ambiguity . This approach to spatial deixis has been implemented in a lifelike animated agent , COSMO , who inhabits a learning environment for the domain of Internet packet routing . COSMO provides real - time advice to students as they escort packets through a virtual world of interconnected routers . Results of an informal focus group study with the COSMOagent suggest that the spatial deixis framework produces clear explanatory animated behaviors .

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  • Situated gesture generation systems for virtual agents and human-robot communication are based on rules and/or procedural generation, which limits naturalness, fluidity and variability and makes it difficult to match contemporary generative co-speech gesture models.

    “All of these systems are based on rules and/or procedural generation, which limits the degree of naturalness, fluidity, and variability that can be achieved in the resulting animations, and makes it difficult to match the gesture quality produced by contemporary generative models for co-speech gestures as described above.”

    From Incorporating Spatial Awareness in Data-Driven Gesture Generation for Virtual Agents (2024) · cites this paper as [18]

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Cited by 161

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Authors
Lester, J. C., Voerman, J. L., Towns, S. G., & Callaway, C. B.
Affiliations
North Carolina State University (US)
Venue
Applied Artificial Intelligence
Published
1999-05
Volume
13
Issue
4-5
Pages
383-414
ISSN
  • 0883-9514 (ISSN-L)
  • 1087-6545
OpenAlex
W2056052471
Cited by
161
References
0
Citations by year
2026: 1 · 2025: 2 · 2024: 3 · 2023: 2 · 2022: 2 · 2021: 3 · 2019: 3 · 2018: 6 · 2017: 2 · 2016: 4 · 2015: 2 · 2013: 9 · 2012: 6
FWCI
9.11
Type
journal article
Language
en
Open access
Locations
Applied Artificial Intelligence (publishedVersion)
Funders
  • National Science Foundation (CAREER, 9701503, 9720395)
  • North Carolina State University
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
  • Physical Sciences › Computer Science › Artificial Intelligence › Speech and dialogue systems
Keywords
spatial deixis, educational agents, locomotion, behavior planning, world models, virtual learning environments, student problem solving

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