The DOI matches its Crossref record; 27 of the 29 references it cites were found in a registry or an index.
Multimodal virtual reality: Input‐output devices, system integration, and human factors
Abstract
Virtual reality (VR) involves multimodal interactions with computer‐simulated worlds through visual, auditory, and haptic feedback. This article reviews the state of the art in special‐purpose input‐output devices, such as trackers, sensing gloves, 3‐D audio cards, stereo displays, and haptic feedback masters. The integration of these devices in local and network‐distributed VR simulation systems is subsequently discussed. Finally, we present human‐factor studies that quantify the benefits of several feedback modalities on simulation realism and sensorial immersion. Specifically, we consider tracking and dextrous manipulation task performance in terms of error rates and learning times when graphics, audio, and haptic feedback are provided.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“providing high-resolution haptic feedback alone does not necessarily guarantee an increase in task performance [42].”
From Study of Multimodal Interfaces and the Improvements on Teleoperation (2020) · cites this paper as [42]
In the citing paper
“By adding multiple modalities, it was found that the workload of the visual cortex can be reduced, the awareness may be increased and thus the task performance can be improved [9], [10].”
From Study of Multimodal Interfaces and the Improvements on Teleoperation (2020) · cites this paper as [10]
In the citing paper
“which supports that it is not enough to add extra sensory modalities, but the resolution of these modalities must be similar.”
From Study of Multimodal Interfaces and the Improvements on Teleoperation (2020) · cites this paper as [42]
Citations
Cites
Computer graphics: principles and practice
(2013) · Choice Reviews Online · doi:10.5860/choice.51-2713 · Cited by 4,661
Burdea, G., & Coiffet, P. (2003) · PRESENCE Virtual and Augmented Reality · doi:10.1162/105474603322955950 · Cited by 2,332
Self-citationThe PHANToM Haptic Interface: A Device for Probing Virtual Objects
Massie, T., & Salisbury, J. K. (1994) · doi:10.1115/imece1994-0452 · Cited by 1,373
Force and Touch Feedback for Virtual Reality
Burdea, G. (1996) · Cited by 1,017
Self-citationComputer graphics: Principles and practice
Carter, M. P. (1997) · Color Research & Application · doi:10.1002/(sici)1520-6378(199702)22:1 · Cited by 814
Continuous Shading of Curved Surfaces
Gouraud, H. (1971) · IEEE Transactions on Computers · doi:10.1109/t-c.1971.223313 · Cited by 700
Krueger, M. W. (1991) · Cumulative Index of Computer Aided Architectural Design · Cited by 604
Virtual reality: through the new looking glass
(1993) · Choice Reviews Online · doi:10.5860/choice.30-5051 · Cited by 424
(1993) · Elsevier eBooks · doi:10.1016/c2009-0-22372-5 · Cited by 411
Coiffet, G. B. G. A. (1993) · Cited by 359
Research works printed but not linked: 17
- Bardot, I., Bochereau, L., Bourgine, P., Heyd, B., Hossenlopp, J., Martin, N., Rogeaux, M. and Trystram, G. Cuisiner artificial: Un automate pour la formulation sensorielle de produits alimentaires [Artificial oven: A robot for synthesizing the smells of food]. Proceedings of I nterface to Real and Virtual Worlds Conference. pp.451–461.
- Bowman S., 1993, Real Time Graphics, 1, 8
- Cutkosky M., 1990, Dextrous robot hands
- Cutt, P. Tactile displays: Adding the sense of touch to virtual environments. Proceedings of Virtual Reality Systems ‘93 Conference. pp.120–122.
- Elmer‐Dewitt P., 1993, Time Magazine, 58
- 1993, The touch master
- Faris S., 1992, Advanced Imaging, 18
- Gomez, D., Burdea, G. and Langrana, N. The second‐generation Rutgers Master (RM‐II). The Third International Conference on Automation Technology. Vol. 5, pp.7–10.
- 1993, Immersion probe
- Kramer J., 1991, Communication system for deaf, deaf‐blind, or non‐vocal individuals using instrumented glove
- Marcus, B. Sensing, perception and feedback for VR. VR Systems Fall 93 Conference. New York City. October.
- Roehl B., 1995, VR World, 64
- Roehl B., 1995, VR World, 66
- 1993, Product catalog
- Scully J., 1993, Virtual Reality Systems, 1, 40
- 1995, WorldToolKit reference manual Version 2.1b
- 1992, Fire RISC Graphics Board
Cited by
Sorted by citations
Cipresso, P., Giglioli, I. A. C., Alcañíz, M., & Riva, G. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.02086 · Cited by 1,318
Human Performance Issues and User Interface Design for Teleoperated Robots
Chen, J. Y. C., Haas, E. C., & Barnes, M. J. (2007) · IEEE Transactions on Systems, Man and Cybernetics, Part C (Applications and Reviews) · doi:10.1109/tsmcc.2007.905819 · Cited by 646
Tamayo, J. L. R., Barrio, M. G., & García, F. G. (2017) · Multimodal Technologies and Interaction · doi:10.3390/mti1040021 · Cited by 340
The Use of Virtual Reality in Psychology: A Case Study in Visual Perception
Wilson, C. J., & Soranzo, A. (2015) · Computational and Mathematical Methods in Medicine · doi:10.1155/2015/151702 · Cited by 258
Human augmentation: Past, present and future
Raisamo, R., Rakkolainen, I., Majaranta, P., Salminen, K., Rantala, J., & Farooq, A. (2019) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2019.05.008 · Cited by 243
Metadata
- Authors
- Burdea, G., Richard, P., & Coiffet, P.
- Affiliations
- Rutgers, The State University of New Jersey (US)
- Université Pierre-et-Marie-Curie (FR)
- Venue
- International Journal of Human-Computer Interaction
- Publisher
- Informa UK Limited
- Published
- 1996-01
- Volume
- 8
- Issue
- 1
- Pages
- 5-24
- ISSN
- 1044-7318 (ISSN-L)
- 1532-7590
- OpenAlex
- W2146611447
- Cited by
- 102
- References
- 29
- Citations by year
- 2026: 2 · 2025: 2 · 2024: 11 · 2023: 12 · 2022: 8 · 2021: 5 · 2020: 8 · 2019: 2 · 2018: 7 · 2017: 5 · 2016: 2 · 2015: 2 · 2014: 5 · 2013: 1 · 2012: 2
- FWCI
- 3.23
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- International Journal of Human-Computer Interaction (publishedVersion)
- Rutgers University Community Repository (Rutgers University) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Mechanical Engineering › Teleoperation and Haptic Systems
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Keywords
- virtual reality, multimodal interaction, input devices, output devices, haptic feedback, spatial audio, stereoscopic display, networked virtual reality, simulation realism, immersion, dexterous manipulation, task performance, learning time
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review