Cited by 253Augmented Reality ApplicationsMultimedia Learning SystemsEducational Methods and Outcomes

Applications of augmented reality-based natural interactive learning in magnetic field instruction

Cai, Su, Chiang, Feng-Kuang, Sun, Yuchen, Lin, Chenglong, Lee, Joey J.·2017·Interactive Learning Environments

Abstract

Educators must address several challenges inherent to the instruction of scientific disciplines such as physics -- expensive or insufficient laboratory equipment, equipment error, difficulty in simulating certain experimental conditions. Augmented reality (AR) can be a promising approach to address these challenges. In this paper, we discuss the design and implementation of an AR and motion-sensing learning technology that teaches magnetic fields in a junior high school physics course. The purpose of this study is to explore the effects of using natural interaction on students’ physics learning and deep understanding compared to traditional learning tools. The 38 eighth graders who participated in this study were assigned to either an experimental group or a control group. Analysis of the results shows that the AR-based motion-sensing software can improve students’ learning attitude and learning outcome. This study provides a case for the application of AR technology in secondary physics education.

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Crossref · 10.1080/10494820.2016.1181094

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Authors
Cai, S., Chiang, F.-K., Sun, Y., Lin, C., & Lee, J. J.
Affiliations
  • Beijing Normal University (CN)
  • Columbia University (US)
Corresponding author
Cai, Su
Venue
Interactive Learning Environments
Published
2016-05-24
Volume
25
Issue
6
Pages
778-791
ISSN
  • 1049-4820 (ISSN-L)
  • 1744-5191
OpenAlex
W2398239086
Cited by
253
References
0
Citations by year
2026: 12 · 2025: 20 · 2024: 35 · 2023: 40 · 2022: 41 · 2021: 32 · 2020: 27 · 2019: 24 · 2018: 17 · 2017: 4
FWCI
9.05
Type
journal article
Language
en
Open access
closed
Locations
Interactive Learning Environments (publishedVersion)
Funders
  • Comprehensive Discipline Construction Fund of Faculty of Education (2015int04)
  • Fundamental Research Funds for National Engineering Research Center for Educational Technology (201501)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
  • Social Sciences › Education › Educational Methods and Outcomes
Keywords
augmented reality, magnetic field, physics education, motion sensing, natural interaction, hands-on learning, junior high school students, learning attitude, learning outcomes, deep understanding

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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

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