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Cited by 277

The DOI matches its Crossref record; 46 of the 46 references it cites were found in a registry or an index.

Advertainment or Adcreep Game Players’ Attitudes toward Advertising and Product Placements in Computer Games

Nelson, Michelle R., Keum, Heejo, Yaros, Ronald A.·2004·Journal of Interactive Advertising

Abstract

Using netnography and questionnaires, we examine how commercial practices are interpreted by electronic game-players. An analysis of 805 postings on Slashdot (2002-2004) revealed active discussions and insight into gamers’ beliefs about the effectiveness and appropriateness of marketers’ tactics as well as the perceived impact on self. Players were fairly positive about brands in games when they added realism. Those who were negative about product placements were also negative about advertising. While some players did not think they were influenced by product placements, others reported instances of learning about and then purchasing new brands. A survey of gamers empirically tested observations from the netnography. Positive relationships between attitudes toward advertising in general and attitudes toward product placement in games were noted, and each of these was positively related to perceived impact on purchasing behaviors. Attitudes toward product placements in games partially mediated the effect of attitudes toward advertising on respondents’ perceived purchasing behaviors.

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Registry

Crossref · 10.1080/15252019.2004.10722090

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Metadata

Authors
Nelson, M. R., Keum, H., & Yaros, R. A.
Venue
Journal of Interactive Advertising
Published
2004-09
Volume
5
Issue
1
Pages
3-21
ISSN
1525-2019 (ISSN-L)
OpenAlex
W2028462504
Cited by
277
References
46
FWCI
16.46
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Advertainment or Adcreep Game Players’ Attitudes toward Advertising and Product Placements in Computer Games. https://app.cochat.ai/papers/10.1080/15252019.2004.10722090
The paper
Nelson, M. R., Keum, H., & Yaros, R. A. (2004). Advertainment or Adcreep Game Players’ Attitudes toward Advertising and Product Placements in Computer Games. Journal of Interactive Advertising. https://doi.org/10.1080/15252019.2004.10722090

Data sources

Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.