The DOI matches its Crossref record; 17 of the 17 references it cites were found in a registry or an index.
Presence and Reality Judgment in Virtual Environments: A Unitary Construct?
Abstract
Presence and reality judgment are two important variables to take into account in the virtual reality field. So far, scientific literature has paid (and pays) attention to the construct of presence, trying to offer assessment measures that could seize such an elusive concept. However, the concept of reality judgment has received less attention, and, frequently, it has been subsumed into the concept of presence. Not much effort has been dedicated to test whether or not both constructs refer to the same domain. Most likely there are relationships between both variables, but it is also possible that they have differentiated domains. The aim of the present work is to design a self-report measure that assesses both constructs, and to carry out the validation process with Spanish and North American samples.
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“In addition, the P-ARET offers the possibility of interacting with the animals, which can respond immediately and naturally to the behaviour of the patients, thus increasing the sense of presence and the judgement of reality, important key characteristics of virtual environments.58”
From Effectiveness of a projection-based augmented reality exposure system in treating cockroach phobia: Study protocol of a randomised controlled trial (2023) · cites this paper as [58]
Citations
Cites
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Steuer, J. (1995) · Cited by 295
Virtual reality treatment of claustrophobia: a case report
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Self-citationBeing There: The Subjective Experience of Presence.
Heater, C. (1992) · Cited by 230
The Experience of a Sense of Presence in Intercultural and International Encounters
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Self-citationBASIC ISSUES IN THE USE OF VIRTUAL ENVIRONMENTS FOR MENTAL HEALTH APPLICATIONS
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Cipresso, P., Giglioli, I. A. C., Alcañíz, M., & Riva, G. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.02086 · Cited by 1,318
Immersion and Emotion: Their Impact on the Sense of Presence
Baños, R., Botella, C., Alcañíz, M., Liaño, V., Guerrero, B., & Solaz, B. R. (2004) · CyberPsychology & Behavior · doi:10.1089/cpb.2004.7.734 · Cited by 661
Self-citationFan, X., Jiang, X., & Deng, N. (2022) · Tourism Management · doi:10.1016/j.tourman.2022.104534 · Cited by 586
A Survey of Presence and Related Concepts
Skarbez, R., Brooks, F. P., & Whitton, M. C. (2017) · ACM Computing Surveys · doi:10.1145/3134301 · Cited by 571
Using Presence Questionnaires in Virtual Reality
Schwind, V., Knierim, P., Haas, N., & Henze, N. (2019) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3290605.3300590 · Cited by 434
Metadata
- Authors
- Baños, R. M., Botella, C., Garcia-Palacios, A., Villa, H., Perpiña, C., & Alcañiz, M.
- Affiliations
- Universitat de València (ES)
- Universitat Jaume I (ES)
- Universitat Jaume 1 de Castellón, Spain
- Universitat Politècnica de València, Spain
- Venue
- CyberPsychology & Behavior
- Publisher
- SAGE Publications
- Published
- 2000-06
- Volume
- 3
- Issue
- 3
- Pages
- 327-335
- ISSN
- 1094-9313 (ISSN-L)
- 1557-8364
- OpenAlex
- W2076245146
- Cited by
- 254
- References
- 17
- Citations by year
- 2026: 7 · 2025: 22 · 2024: 19 · 2023: 21 · 2022: 23 · 2021: 22 · 2020: 24 · 2019: 13 · 2018: 9 · 2017: 8 · 2016: 8 · 2015: 9 · 2014: 13 · 2013: 6 · 2012: 2
- FWCI
- 1.04
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- CyberPsychology & Behavior (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
- Keywords
- presence, reality judgment, virtual reality, construct validity, self-report measures, cross-cultural validation
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