The DOI matches its OpenAlex record; 1 of the 1 references it cites were found in a registry or an index.
Video Game Addiction in Children and Teenagers in Taiwan
Abstract
Video game addiction in children and teenagers in Taiwan is associated with levels of animosity, social skills, and academic achievement. This study suggests that video game addiction can be statistically predicted on measures of hostility, and a group with high video game addiction has more hostility than others. Both gender and video game addiction are negatively associated with academic achievement. Family function, sensation seeking, gender, and boredom have statistically positive relationships with levels of social skills. Current models of video game addiction do not seem to fit the findings of this study.
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Citations
Cites
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Anderson, C. A., & Dill, K. E. (2000) · Journal of Personality and Social Psychology · doi:10.1037/0022-3514.78.4.772 · Cited by 1,778
Cited by
Development and validation of a Game Addiction Scale for adolescents
Lemmens, J. S., Valkenburg, P. M., & Peter, J. (2009) · Media Psychology · doi:10.1080/15213260802669458 · Cited by 1,428
Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study
Gentile, D. A., Choo, H., Liau, A., Sim, T., Li, D., Fung, D., & Khoo, A. (2011) · Pediatrics · doi:10.1542/peds.2010-1353 · Cited by 1,314
Internet Gaming Addiction: A Systematic Review of Empirical Research
Kuss, D. J., & Griffiths, M. D. (2012) · International Journal of Mental Health and Addiction · doi:10.1007/s11469-011-9318-5 · Cited by 1,113
Determinants of phubbing, which is the sum of many virtual addictions: A structural equation model
Karadağ, E., Tosuntaş, Ş. B., Erzen, E., Duru, P., Bostan, N., Şahin, B. M., Çulha, İ., & Babadağ, B. (2015) · Journal of Behavioral Addictions · doi:10.1556/2006.4.2015.005 · Cited by 560
Internet gaming addiction: current perspectives
Kuss, D. (2013) · Psychology Research and Behavior Management · doi:10.2147/prbm.s39476 · Cited by 498
Metadata
- Authors
- Chiu, S.-I., Lee, J.-Z., & Huang, D.-H.
- Venue
- CyberPsychology & Behavior
- Publisher
- Mary Ann Liebert, Inc.
- Published
- 2004-10-01
- Volume
- 7
- Issue
- 5
- Pages
- 571-581
- ISSN
- 1094-9313 (ISSN-L)
- OpenAlex
- W2126695368
- Cited by
- 385
- References
- 1
- FWCI
- 10.13
- Type
- journal article
- Language
- en
- Open access
- closed
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- Chiu, S.-I., Lee, J.-Z., & Huang, D.-H. (2004). Video Game Addiction in Children and Teenagers in Taiwan. CyberPsychology & Behavior. https://doi.org/10.1089/1094931042403127
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.