The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Motivations for Play in Online Games
Overview
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Citations
Cites
Internet Addiction: The Emergence of a New Clinical Disorder
YOUNG, K. S. (1998) · CyberPsychology & Behavior · doi:10.1089/cpb.1998.1.237 · Cited by 5,513
Yee, N. (2006) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.15.3.309 · Cited by 1,276
Self-citation
Research works printed but not linked: 1
- Bartle R., 1996, Journal of Virtual Environments. Available at: www.brandeis.edu/pubs/jove/ HTML/v1/bartle.html. Accessed
Cited by
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Hamari, J., Koivisto, J., & Sarsa, H. (2014) · 2014 47th Hawaii International Conference on System Sciences · doi:10.1109/hicss.2014.377 · Cited by 5,201
Kardefelt-Winther, D. (2014) · Computers in Human Behavior · doi:10.1016/j.chb.2013.10.059 · Cited by 2,519
Brand, M., Young, K. S., Laier, C., Wölfling, K., & Potenza, M. N. (2016) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2016.08.033 · Cited by 2,416
“…008; Reid et al., 2011), gaming (Billieux et al., 2013; Demetrovics t al., 2011; King and Delfabbro, 2014; Kuss et al., 2012; Ryan t al., 2006; Yee, 2006), or shopping (Kukar-Kinney et al., 2009). urther subdivisions may also make sense, for example separatng the motives for using pornography…”
Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2016.12.033 · Cited by 2,064
Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2015.07.045 · Cited by 1,713
Metadata
- Authors
- Yee, N.
- Venue
- CyberPsychology & Behavior
- Publisher
- SAGE Publications
- Published
- 2006-12
- Volume
- 9
- Issue
- 6
- Pages
- 772-775
- ISSN
- 1094-9313
- 1557-8364
- Cited by
- 2,173
- References
- 2
- Language
- en
- Licence
- www.liebertpub.com/nv/resources-tools/text-and-data-mining-policy/121/ (tdm)
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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How to cite
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- CoChat. (2026). Citation check: Motivations for Play in Online Games. https://app.cochat.ai/papers/10.1089/cpb.2006.9.772
- The paper
- Yee, N. (2006). Motivations for Play in Online Games. CyberPsychology & Behavior. https://doi.org/10.1089/cpb.2006.9.772
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.