The Effect of Social Support Derived from World of Warcraft on Negative Psychological Symptoms
Cited by (163)
Items 101–163 of 163
- The psycho-social impact of video games on K12 Spanish studentsEsteban Vázquez Cano, Mercedes Quero Gervilla, Maria del Pilar Quicios García, Eloy López Menéses · 2024 · Journal of New Approaches in Educational Research
- Exploring Chinese international students’ video gaming behaviour and their well-being during a transition periodYu Qi, Erin L. O’Connor, Daniel M. Johnson · 2025 · Behaviour and Information Technology
- The effect of ict on social support in healthcare: a systematic reviewUchenna Nnabuko, Stuart Anderson · 2018 · IADIS INTERNATIONAL JOURNAL ON COMPUTER SCIENCE AND INFORMATION SYSTEMS
- The Influence of Technology on the Assessment and Conceptualization of Social SupportJohn F. Hunter, Nickolas M. Jones, Desiree R. Delgadillo, Benjamin T. Kaveladze · 2022 · Health informatics
- Psychiatrists’ Perceptions of World of Warcraft and Other MMORPGsEric Lis, Carl Chiniara, Megan A. Wood, Robert S. Biskin, Richard Montoro · 2015 · Psychiatric Quarterly
- Psychological Predictors of Intensive Practice of Massively Multiplayer Online Role-Playing GamesJessica Marchetti, Carol Sankey, Isabelle Varescon · 2016 · Journal of Psychology Research
- The mediating role of short video viewing and other types of screen activities between parenting styles and children's personality traitsZijian Zhao, Han Liu, Yichen Feng, Fang Chang, Bin Tang · 2025 · Computers in Human Behavior Reports
- Gaming Disorder in the Digital Age: A Mixed-Methods Analysis of Online Communities and Patterns of Problematic Gaming BehaviorErkut Altındağ, Yavuz Selim Balcıoğlu · 2026 · Journal of Technology in Behavioral Science
- Effects of Digital Gaming Among Children and Adolescents in Singapore: A Summary of Research FindingsAngeline Khoo, Vivian Hsueh Hua Chen, Hyekyung Choo · 2015 · Education innovation series
- Exploring game-based psychological empowerment and its motivational and wellbeing effectsJukka Vahlo, Suvi K. Holm, Johanna K. Kaakinen, Aki Koponen · 2025 · Entertainment Computing
- Massively multiplayer online games and social capital: A systematic literature reviewGilles R. Scheifer, Robin Samuel · 2025 · Social Sciences & Humanities Open
- Who Plays Games Online?Ching‐I Teng, Shih-Ping Jeng, Henry Ker–Chang Chang, Soushan Wu · 2012 · International Journal of E-Business Research
- Technology and its relationship to the addiction syndrome.Debi A. LaPlante · 2012 · American Psychological Association eBooks
- Therapeutic Video Games and the Simulation of Executive Function Deficits in ADHDMarkus Ville Tiitto · 2019 · UKnowledge (University of Kentucky)
- Were self-described introverts "immune" to increased drug use and entrapment during the pandemic?Leigh V. Panlilio, Anysia Lee, Kirsten Elin Smith, David H. Epstein · 2022 · Drug and Alcohol Dependence Reports
- Online gaming and addiction : a psychosocial investigation using mixed methodsZaheer Hussain · 2010 · Nottingham Trent University's Institutional Repository (Nottingham Trent Repository)
- Comparative analysis of internet gaming disorder prevalence and gaming-related and psychosocial correlates in Spain and Italy IGD approach in Spain and ItalyJúlia Gisbert-Pérez, Claudio Longobardi, Manuel Martí Vilar, Matteo Angelo Fabris, Laura Badenes‐Ribera · 2026 · International Journal of Adolescence and Youth
- The relationship between social media, depression prevention and support for women postnatallyKaren‐Leigh Edward, K. Smith, Judelle McFarland, Jody Olorenshaw, Liz Turner, Clare Hewett, Jo‐Ann Giandinoto · 2014 · Swinburne figshare (Swinburne University of Technology)
- Game On!Papia Bawa · 2021 · IGI Global eBooks
- Massively Multiplayer Online Gamers: Motivations and RisksWolfe, Amanda · 2022 · Digital Archive @ GSU
- A Conceptualisation of Online Gaming in the context of Social Anxiety: Support from Cross-sectional and Longitudinal StudiesBianca Wendy Heng · 2017 · Research Online (University of Wollongong)
- Uncertainty reduction and game communication : how does uncertainty reduction theory come into play?Carolyn Costa · 2015 · Minds at UW (University of Wisconsin)
- Online gaming in relation to negative consequences and ill health among adolescentsCharlotta Hellström · 2013 · KTH Publication Database DiVA (KTH Royal Institute of Technology)
- Do Online Game Players OverplayYan Chi Vinci Chow · 2011 · eScholarship (California Digital Library)
- Second Life in the Psychology ClassroomJohn E. Edlund, Jessica L. Hartnett · 2013 · International Journal of Interactive Communication Systems and Technologies
- A Study to Investigate the Relationship Among Flow, Social Interaction and ICT Skills with Older Adults During GameplayEmmanuel O. Israel · 2015 · uO Research (University of Ottawa)
- Massively multiplayer online vs. tabletop role playing games. Is there a difference in "game addiction"?Evmorfia Koukia · 2018 · Mental Health and Addiction Research
- A systematic review on the effect of ICT on social support measures in healthcareUchenna Nnabuko, Stuart Anderson · 2017 · Edinburgh Research Explorer (University of Edinburgh)
- Migrant gaming girls in Beijing: Urban solitude, play, and attempts to integrateXiaoxu Chen, Chadwick Wang · 2019 · Ethnography
- Az onlinejáték-típusok motivációs háttereKatalin Nagygyörgy · 2017 · Eötvös Loránd Tudományegyetem
- Kesepian Sebagai Mediator Antara Dukungan Sosial dengan Kecenderungan Adiksi Video Game pada AnakHandini Hardianti, Supra Wimbarti · 2021 · Psychopolytan Jurnal Psikologi
- Mistreatment by adults, time spent using digital media, depression/anxiety, and intimate partner violence: A multiple sample SEM analysis of indirect effects with covariatesMichael A. Pounds · 2016 · ThinkTech (Texas Tech University)
- What lead gaming problematically addictive for certain people instead of others? Correlates of personality, protective factors and biaxial structure of Internet Gaming DisorderHaijiang Yan, Guozhen Zhao, Kai Yu, Xianghong Sun · 2021
- Infamous Gaming: The Intergroup Bias of Non-gamers in the Chinese Marriage MarketShuguang Zhao, Wenjian Zhang · 2022 · Frontiers in Psychology
- Prevalence and Correlates of Internet Gaming Disorder: A Comparison Between English-Speaking and Chinese-Speaking Adult GamersZi Lian1*, Miguel Torez1, Barbara C. Wallace1, Robert E. Fullilove2 · 2022 · International Journal of Addiction Research and Therapy
- A Qualitative Analysis of Online GamingZaheer Hussain, Mark Damian Griffiths · 2015 · IGI Global eBooks
- Investigation of the Association between Video Game Usage, Personality, Psychological Needs, and WellbeingFlorian Flueggen · 2020 · Open Access Victoria University of Wellington | Te Herenga Waka (Figshare)
- Online Games to Improve English Vocabulary Awareness in Daily SpeechAsih Prihandini, Dadang Sudana, Eri Kurniawan · 2021 · Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research
- Online Gamers’ Gaming Skills, Social Support, and Emotional Intelligence2022 · Journal of Social Science and Humanities
- Behavioural addictions? Evidence and reflectionsNeil T. Smith, Ryan S. Kemp · 2016 · Clinical Psychology Forum
- Exploring soccer video games as a channel to promote well-being and soccer appreciation among North American adultsJeeyoon Kim, Bhavneet Walia, Shane D. Sanders · 2023 · Soccer and Society
- Soutien social et communication médiée par ordinateurStephen A. Rains, Kevin B. Wright · 2023 · Questions de communication
- Digital Media and Secondary Education Students: Inclusion or Exclusion?Charalampous Constantia · 2024 · Educational Practice and Theory
- 12. Digital disputasYvonne Fritze, Anne Mette Bjørgen · 2024 · Fagbokforlaget eBooks
- 4. Kunstige venner og digitale spøkelserSteffen Frøyhov · 2024 · Fagbokforlaget eBooks
- 11. Refleksjoner ved inngangen til en KI-revolusjon i høyere utdanningHans Brox, Ellen Nierenberg · 2024 · Fagbokforlaget eBooks
- 2. «Dei hugtakande læremidla» i pedagogikkens tjenesteYngve Nordkvelle, Yvonne Fritze, Geir Haugsbakk · 2024 · Fagbokforlaget eBooks
- 10. Følelser, stemme og bilder i høyere utdanningYngve Nordkvelle, Siw Huatorpet · 2024 · Fagbokforlaget eBooks
- 7. Barns opplevelse av teknologi mellom skole og fritidAnne Mette Bjørgen · 2024 · Fagbokforlaget eBooks
- 1. InnledningGeir Haugsbakk, Yvonne Fritze, Anne Mette Bjørgen · 2024 · Fagbokforlaget eBooks
- 3. «Leiv Eiriksson oppdager woke»Jonas Christoffer Berger · 2024 · Fagbokforlaget eBooks
- 6. Adaptiv læring – det nye mantraet?Geir Haugsbakk, Siri Wieberg Klausen · 2024 · Fagbokforlaget eBooks
- MediepedagogikkJonas Christoffer Berger, Hans Brox, Steffen Frøyhov, Siw Huatorpet, Øyvind Kalnes, Siri Wieberg Klausen, Ellen Nierenberg, Yngve Nordkvelle · 2024 · Fagbokforlaget eBooks
- 8. Digitalt foreldreskapYvonne Fritze, Yngve Nordkvelle · 2024 · Fagbokforlaget eBooks
- 9. Medier, danning og ungdommens stemme(r)Yvonne Fritze, Geir Haugsbakk · 2024 · Fagbokforlaget eBooks
- 5. Mediene som kamparenaØyvind Kalnes · 2024 · Fagbokforlaget eBooks
- Massively Multiplayer Online Games and Social Capital: A Systematic Literature ReviewGilles R. Scheifer, Robin Samuel · 2025 · SSRN Electronic Journal
- Social Support Derived from Virtual and Analog Table-Top Role-Playing Games: The Supportive Role of Table-Top GamingMaxim I. Kozlov, Erin L. O’Connor · 2025 · Games for Health Journal
- Frequent video game playing alters low-frequency event-related EEG brain oscillationsEbru Yıldırım, Mustafa Yusuf Kol, Mehmet Fatih Özkan, Ömer Faruk Doğru, Bahar Güntekin · 2025 · Frontiers in Psychology
- The Effect of Video Games on Cognitive Functions among Students at Princess Nourah University in Saudi Arabia: A Cross-Sectional StudyElaf Alahmed, Leen Almalik, Lina Almutair, Shahad Aldael, Muzun Almuzaini, Aisha Safwat Saif Eldeen · 2025 · Scientia. Technology, science and society.
- PRESENCE OF AUTISTIC TRAITS AND SOCIAL SUPPORT AMONG INDIVIDUALS IN STEM AND NON-STEM OCCUPATIONSBojana Arsić · 2025 · Research in Education and Rehabilitation
- Bidirectionality Between Perceived Immediate and Long-Term Benefits and Losses and Internet Gaming Disorder Among Chinese Adolescent Gamers: Prospective Longitudinal StudySiman Li, Jianxin Zhang, Ji-bin Li, Joseph T. F. Lau, Yanqiu Yu · 2026 · Journal of Medical Internet Research
- Les écrans au prisme de leur typologie : enjeux pour l’étude du développement des enfants et adolescentsF. Bitu, M. Molina · 2026 · Psychologie Française