Cited by 134Educational Games and GamificationPhysical Activity and HealthPhysical education and sports games research

Better Together: Outcomes of Cooperation Versus Competition in Social Exergaming

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Marker, Arwen M., Staiano, Amanda E.·2015·Games for Health Journal

Abstract

Children and adolescents most often play active videogames, or exergames, in a social environment. Social play may enhance the potential benefits of an exergaming experience, much like group exercise and team sports are observed to improve physical activity-related outcomes above those of solitary exercise. Two ubiquitous elements of exergames are cooperation and competition. Previous literature suggests that cooperative and competitive aspects of exergames may affect physiological and psychosocial changes. Competitive play has been found to increase energy expenditure and aggression in short bouts of exergaming. Cooperative exergaming has been found to increase motivation, promote continued play, enhance self-efficacy, and increase pro-social behaviors. In one study, a cooperative exergaming condition also resulted in significant weight loss for overweight and obese adolescents. Individual player differences such as individual preferences, competitiveness, weight status, age, gender, and ethnicity may moderate effects. Although the current volume of literature on competition and cooperation in exergaming is small, social exergames hold promise as an engaging alternative to traditional physical activity interventions and may promote a broad range of positive outcomes for children and adolescents. Principles of cooperation and competition are applicable for developers of health-promoting games. Future research is needed to further understand the mechanisms of how competition and cooperation in social exergaming impact physiological and psychosocial outcomes.

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  • Exergaming may support social cohesion, as cooperative play has been shown to increase pro-social behaviors and perceived social support similar to team-based physical activities.

    “In addition to physical outcomes, exergaming may support social cohesion, as cooperative play has been shown to increase pro-social behaviors and perceived social support similar to the effects of team-based physical activities [78].”

    From Health Benefits of Video Games in Adolescents and Young Adults (2026) · cites this paper as [78]

    The Conclusions report that previous research suggests cooperative exergaming increases pro-social behaviors. The Introduction says cooperative play may promote cohesion and peer support much like team sports, but it does not establish that cooperative exergaming has been shown to increase perceived social support. (LLM, conf=0.85)

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References 35 · Cited by 134

Authors
Marker, A. M., & Staiano, A. E.
Affiliations
Pennington Biomedical Research Center (US)
Venue
Games for Health Journal
Published
2015-02
Volume
4
Issue
1
Pages
25-30
ISSN
  • 2161-783X (ISSN-L)
  • 2161-7856
OpenAlex
W2323085590
Cited by
134
References
35
Citations by year
2026: 14 · 2025: 13 · 2024: 8 · 2023: 17 · 2022: 10 · 2021: 15 · 2020: 17 · 2019: 15 · 2018: 6 · 2017: 10 · 2016: 8 · 2015: 1
FWCI
14.86
Type
journal article
Language
en
Open access
Locations
  • Games for Health Journal (publishedVersion)
  • PubMed Central (publishedVersion)
  • PubMed (publishedVersion)
  • Civil War Book Review (submittedVersion)
Funders
  • Louisiana Clinical and Translational Science Center (U54GM104940, 1 U54 GM104940, GM104940)
  • National Institutes of Health (GM104940)
  • National Institute of General Medical Sciences (GM104940, U54GM104940)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Health Sciences › Medicine › Physiology › Physical Activity and Health
  • Social Sciences › Psychology › Social Psychology › Physical education and sports games research
Keywords
cooperative play, competitive play, children and adolescents, physical activity, energy expenditure, aggression, motivation, self-efficacy, prosocial behavior, weight loss, overweight and obesity
MeSH terms
Adolescent, Aggression, Body Weight, Child, Competitive Behavior, Cooperative Behavior, Energy Metabolism, Health Promotion, Humans, Interpersonal Relations, Motivation, Weight Loss, Exercise, Video Games, Self Efficacy

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