The DOI matches its Crossref record; 36 of the 36 references it cites were found in a registry or an index.
The effects of violent video games on aggression. A meta-analysis
Abstract
Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study cumulates findings across existing empirical research on the effects of violent video games to estimate overall effect size and discern important trends and moderating variables, Results suggest there is a smaller effect of violent video games on aggression than has been found with television violence on aggression. This effect is positively associated with type of game violence and negatively related to time spent playing the games, Directions for future programmatic research on video games are outlined. Language: en
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Cited by
Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L., Bushman, B. J., Sakamoto, A., Rothstein, H. R., & Saleem, M. (2010) · Psychological Bulletin · doi:10.1037/a0018251 · Cited by 2,048
Development and validation of a Game Addiction Scale for adolescents
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A Motivational Model of Video Game Engagement
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Ferguson, C. J. (2015) · Perspectives on Psychological Science · doi:10.1177/1745691615592234 · Cited by 524
Metadata
- Authors
- Sherry, J.
- Venue
- Human Communication Research
- Publisher
- Oxford University Press (OUP)
- Published
- 2001-07-01
- Volume
- 27
- Issue
- 3
- Pages
- 409-431
- ISSN
- 0360-3989 (ISSN-L)
- 1468-2958
- OpenAlex
- W1981870239
- Cited by
- 444
- References
- 36
- FWCI
- 11.96
- Type
- journal article
- Language
- en
- Open access
- closed
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