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Cited by 444

The DOI matches its Crossref record; 36 of the 36 references it cites were found in a registry or an index.

The effects of violent video games on aggression. A meta-analysis

Sherry, J.·2001·Human Communication Research

Abstract

Violent content video games such as Mortal Kombat and Doom have become very popular among children and adolescents, causing great concern for parents, teachers, and policy makers. This study cumulates findings across existing empirical research on the effects of violent video games to estimate overall effect size and discern important trends and moderating variables, Results suggest there is a smaller effect of violent video games on aggression than has been found with television violence on aggression. This effect is positively associated with type of game violence and negatively related to time spent playing the games, Directions for future programmatic research on video games are outlined. Language: en

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Metadata

Authors
Sherry, J.
Venue
Human Communication Research
Published
2001-07-01
Volume
27
Issue
3
Pages
409-431
ISSN
  • 0360-3989 (ISSN-L)
  • 1468-2958
OpenAlex
W1981870239
Cited by
444
References
36
FWCI
11.96
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: The effects of violent video games on aggression. A meta-analysis. https://app.cochat.ai/papers/10.1093/hcr/27.3.409
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Sherry, J. (2001). The effects of violent video games on aggression. A meta-analysis. Human Communication Research. https://doi.org/10.1093/hcr/27.3.409

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