The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Simulating Humans: Computer Graphics, Animation, and Control
Abstract
During the past decade, high-performance computer graphics have found application in an exciting and expanding range of new domains. Among the most dramatic developments has been the incorporation of real-time interactive manipulation and display for human figures. Though actively pursued by several research groups, the problem of providing a synthetic or surrogate human for engineers and designers already familiar with computer-aided design techniques was most comprehensively solved by Norman Badler's computer graphics laboratory at the University of Pennsylvania. The breadth of that effort as well as the details of its methodology and software environment are presented in this volume. The book is intended for human factors engineers interested in understanding how a computer-graphics surrogate human can augment their analyses of designed environments. It will also inform design engineers of the state of the art in human figure modeling, and hence of the human-centered design central to the emergent concept of concurrent engineering. In fulfilling these goals, the book additionally documents for the entire computer graphics community a major research effort in the interactive control of articulated human figures.
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Citations
Cites
Real-Time Obstacle Avoidance for Manipulators and Mobile Robots
Khatib, O. (1986) · The International Journal of Robotics Research · doi:10.1177/027836498600500106 · Cited by 7,894
A robust layered control system for a mobile robot
Brooks, R. (1986) · IEEE Journal on Robotics and Automation · doi:10.1109/jra.1986.1087032 · Cited by 7,799
Information capacity of discrete motor responses.
Fitts, P. M., & Peterson, J. R. (1964) · Journal of Experimental Psychology · doi:10.1037/h0045689 · Cited by 1,534
Cited by
State of the art of virtual reality technology
Anthes, C., Garcia-Hernandez, R. J., Wiedemann, M., & Kranzlmuller, D. (2016) · 2016 IEEE Aerospace Conference · doi:10.1109/aero.2016.7500674 · Cited by 541
Generating Human Motion from Textual Descriptions with Discrete Representations
Zhang, J., Zhang, Y., Cun, X., Zhang, Y., Zhao, H., Lu, H., Shen, X., & Ying, S. (2023) · 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr52729.2023.01415 · Cited by 328
“Research on human motion synthesis has a long history [8].”
BackgroundDuric, Z., Gray, W. D., Heishman, R., Li, F., Rosenfeld, A., Schoelles, M. J., Schunn, C., & Wechsler, H. (2002) · Proceedings of the IEEE · doi:10.1109/jproc.2002.801449 · Cited by 185
Virtual human representation and communication in VLNet
Capin, T. K., Noser, H., Thalmann, D., Sunday Pandzic, I., & Thalmann, N. M. (1997) · IEEE Computer Graphics and Applications · doi:10.1109/38.574680 · Cited by 129
Design of a virtual human presenter
Noma, T., Zhao, L., & Badler, N. I. (2000) · IEEE Computer Graphics and Applications · doi:10.1109/38.851755 · Cited by 115
Self-citation
Metadata
- Authors
- Badler, N. I., Phillips, C. B., & Webber, B. L.
- Venue
- Oxford University Press eBooks
- Publisher
- Oxford University Press
- Published
- 1993-09-02
- OpenAlex
- W1536003180
- Cited by
- 751
- References
- 3
- FWCI
- 27.69
- Type
- book
- Language
- en
- Open access
- closed
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