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Virtual Environments and Advanced Interface Design
Abstract
This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.
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Cited by
Immersive virtual environment technology as a basic research tool in psychology
Loomis, J. M., Blascovich, J. J., & Beall, A. C. (1999) · Behavior Research Methods, Instruments, & Computers · doi:10.3758/bf03200735 · Cited by 717
Spatial knowledge acquisition from maps and from navigation in real and virtual environments
Richardson, A. E., Montello, D. R., & Hegarty, M. (1999) · Memory & Cognition · doi:10.3758/bf03211566 · Cited by 570
Tactile Displays: Guidance for Their Design and Application
Jones, L. A., & Sarter, N. B. (2008) · Human Factors: The Journal of the Human Factors and Ergonomics Society · doi:10.1518/001872008x250638 · Cited by 561
Eye Tracking and Eye-Based Human–Computer Interaction
Majaranta, P., & Bulling, A. (2014) · Human–Computer Interaction Series · doi:10.1007/978-1-4471-6392-3_3 · Cited by 530
Presence: concept, determinants, and measurement:
IJsselsteijn, W. A., de Ridder, H., Freeman, J., & Avons, S. E. (2000) · SPIE Proceedings · doi:10.1117/12.387188 · Cited by 529
Metadata
- Venue
- Oxford University Press eBooks
- Publisher
- Oxford University Press
- Published
- 1995-07-20
- OpenAlex
- W1532705157
- Cited by
- 491
- References
- 0
- FWCI
- 9.51
- Type
- book
- Language
- en
- Open access
- closed
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- Virtual Environments and Advanced Interface Design. (1995). Oxford University Press eBooks. https://doi.org/10.1093/oso/9780195075557.001.0001
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Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.