The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Virtual Reality–Augmented Rehabilitation for Patients Following Stroke
Abstract
Background and Purpose. Recent evidence indicates that intensive massed practice may be necessary to modify neural organization and effect recovery of motor skills in patients following stroke. Virtual reality (VR) technology has the capability of creating an interactive, motivating environment in which practice intensity and feedback can be manipulated to create individualized treatments to retrain movement. Case Description. Three patients (ML, LE, and DK), who were in the chronic phase following stroke, participated in a 2-week training program (3½ hours a day) including dexterity tasks on real objects and VR exercises. The VR simulations were targeted for range of motion, movement speed, fractionation, and force production. Outcomes. ML's function was the most impaired at the beginning of the intervention, but showed improvement in the thumb and fingers in range of motion and speed of movement. LE improved in fractionation and range of motion of his thumb and fingers. DK made the greatest gains, showing improvement in range of motion and strength of the thumb, velocity of the thumb and fingers, and fractionation. Two of the 3 patients improved on the Jebsen Test of Hand Function. Discussion. The outcomes suggest that VR may be useful to augment rehabilitation of the upper limb in patients in the chronic phase following stroke.
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Cites
Nudo, R. J., Wise, B. M., SiFuentes, F., & Milliken, G. W. (1996) · Science · doi:10.1126/science.272.5269.1791 · Cited by 1,911
Augmented Feedback Presented in a Virtual Environment Accelerates Learning of a Difficult Motor Task
Todorov, E., Shadmehr, R., & Bizzi, E. (1997) · Journal of Motor Behavior · doi:10.1080/00222899709600829 · Cited by 314
Effects of Aging and Schedules of Knowledge of Results on Motor Learning
Swanson, L. R., & Lee, T. D. (1992) · Journal of Gerontology · doi:10.1093/geronj/47.6.p406 · Cited by 64
Cited by
Virtual Environments for Motor Rehabilitation: Review
Holden, M. K. (2005) · CyberPsychology & Behavior · doi:10.1089/cpb.2005.8.187 · Cited by 1,154
Virtual reality in neuroscience research and therapy
Bohil, C. J., Alicea, B., & Biocca, F. A. (2011) · Nature Reviews Neuroscience · doi:10.1038/nrn3122 · Cited by 1,108
Virtual reality for stroke rehabilitation
Laver, K. E., Lange, B., George, S., Deutsch, J. E., Saposnik, G., & Crotty, M. (2017) · Cochrane Database of Systematic Reviews · doi:10.1002/14651858.cd008349.pub4 · Cited by 800
Giggins, O. M., Persson, U., & Caulfield, B. (2013) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/1743-0003-10-60 · Cited by 760
Timmermans, A. A., Seelen, H. A., Willmann, R. D., & Kingma, H. (2009) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/1743-0003-6-1 · Cited by 483
Metadata
- Authors
- Merians, A. S., Jack, D., Boian, R., Tremaine, M., Burdea, G. C., Adamovich, S. V., Recce, M., & Poizner, H.
- Venue
- Physical Therapy
- Publisher
- Oxford University Press (OUP)
- Published
- 2002-09-01
- Volume
- 82
- Issue
- 9
- Pages
- 898-915
- ISSN
- 0031-9023 (ISSN-L)
- 1538-6724
- OpenAlex
- W2110186936
- Cited by
- 571
- References
- 3
- FWCI
- 15.10
- Type
- journal article
- Language
- en
- Open access
- closed
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- Merians, A. S., Jack, D., Boian, R., Tremaine, M., Burdea, G. C., Adamovich, S. V., Recce, M., & Poizner, H. (2002). Virtual Reality–Augmented Rehabilitation for Patients Following Stroke. Physical Therapy. https://doi.org/10.1093/ptj/82.9.898
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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