The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Interactive media usage among millennial consumers
Abstract
Purpose: The purpose of this study is to determine a comprehensive model of millennial usage of interactive technologies in the current marketing environment based upon actual behavior. Design/methodology/approach: A data mining approach using decision tree analysis (DTA) generates two comparative models (i.e. millennial versus generation X and millennial versus baby boomers) of interactive media usage across 21 technology applications. A large national sample (n=3,289) sourced from the Kantar Retail IQ constitutes the data for the models. Findings: Millennial respondents indicate significantly higher usage of interactive media compared to both generation X and boomers across 14 applications. Models indicate that millennials use interactive technologies for utilitarian/information gathering purposes as well as for entertainment. However, they are less likely to purchase online compared to their older counterparts. Research limitations/implications: Models provide evidence that both supports and extends previous research into interactive media from a uses and gratifications perspective. Findings suggest theoretical directions for research for economic versus emotional uses of interactive media. Practical implications: Findings suggest that while millennials are adept at using technology for research and interactive purposes they tend to buy in stores, presenting opportunities for multiple channel marketers and challenges for those who market online exclusively. Originality/value: The paper provides a realistic, comprehensive empirical model of interactive consumer behaviors across three prominent US cohorts within the current generational cycle.
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Cites
Uses and Gratifications Theory in the 21st Century
Ruggiero, T. E. (2000) · Mass Communication and Society · doi:10.1207/s15327825mcs0301_02 · Cited by 2,810 · cited 1×
“UGT is popular among interactive media researchers due to its guidance in examining goal-directed behaviors which are inherent in these dynamic technologies (Ruggiero, 2000).”
BackgroundYoung Peoples' Relationships with Online Marketing Practices: An Intrusion Too Far?
Grant, I. C. (2005) · Journal of Marketing Management · doi:10.1362/0267257054307417 · Cited by 65
Cited by
Hwang, J., & Griffiths, M. A. (2017) · Journal of Consumer Marketing · doi:10.1108/jcm-10-2015-1560 · Cited by 288
Millennials' Attitude toward Chatbots: An Experimental Study in a Social Relationship Perspective
De Cicco, R., Silva, S. C., & Alparone, F. R. (2020) · International Journal of Retail & Distribution Management · doi:10.1108/ijrdm-12-2019-0406 · Cited by 258
Metadata
- Authors
- Moore, M.
- Venue
- Journal of Consumer Marketing
- Publisher
- Emerald
- Published
- 2012-09-07
- Volume
- 29
- Issue
- 6
- Pages
- 436-444
- ISSN
- 0736-3761 (ISSN-L)
- OpenAlex
- W1983127483
- Cited by
- 179
- References
- 2
- FWCI
- 16.92
- Type
- journal article
- Language
- en
- Open access
- closed
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- Moore, M. (2012). Interactive media usage among millennial consumers. Journal of Consumer Marketing. https://doi.org/10.1108/07363761211259241
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.