Cited by 134Digital Education and SocietyEducational Innovations and ChallengesEducational Technology in Learning

Rethinking and reinventing learning, education and collaboration in the digital age—from creating technologies to transforming cultures

Fischer, Gerhard, Lundin, Johan, Lindberg, J. Ola·2020·The International Journal of Information and Learning Technology

Abstract

Purpose The digitalization of society results in challenges and opportunities for learning and education. This paper describes exemplary transformations from current to future practices. It illustrates multi-dimensional aspects of learning which complement and transcend current frameworks of learning focused on schools. While digital technologies are necessary for these transformations, they are not sufficient. The paper briefly illustrates the applicability of the conceptual framework to the COVID-19 pandemic. It concludes that design opportunities and design trade-offs in relation to digital technologies and learning should be explored by envisioning the cultural transformation that are desirable for making learning a part of life. Design/methodology/approach This paper is based on the work conducted at the symposium “Rethinking and Reinventing Learning, Education, and Collaboration in the Digital Age—From Creating Technologies to Transforming Cultures” that took place in Engeltofta outside of Gävle, Sweden in September 2019. The symposium invited scholars in collaborative analysis of design opportunities and design trade-offs in relation to digital technologies and learning and explored design strategies for systematically and proactively increasing digital technology's contributions to learning and collaborating. The paper first provides a condensed introduction of a conceptual framework summarizing current practices, their problems and promising alternatives. Multi-dimensional aspects of learning and lifelong learning will be briefly described as promising future alternatives to school learning. Examples of transformative practices are supporting the major argument of the paper that creating new technologies is an important prerequisite to address the fundamental challenge of transforming cultures. The unanticipated but fundamental event of the occurrence of COVID-19 will be briefly described to provide further evidence for the need and the applicability of our conceptual framework for rethinking and reinventing learning, education and collaboration in the digital age. Findings The paper provides a condensed introduction of a conceptual framework summarizing current practices, their problems and promising alternatives. The framework includes multi-dimensional aspects of learning and lifelong learning as a promising future alternative to a focus on school learning. Originality/value This paper describes exemplary transformations from current to future practices. It illustrates multi-dimensional aspects of learning which complement and transcend current frameworks of learning focused on schools.

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Crossref · 10.1108/ijilt-04-2020-0051

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References 28 · Cited by 134

Authors
Fischer, G., Lundin, J., & Lindberg, J. O.
Affiliations
  • University of Colorado Boulder (US)
  • University of Gothenburg (SE)
  • Umeå University (SE)
Venue
The International Journal of Information and Learning Technology
Publisher
Emerald
Published
2020-09-22
Volume
37
Issue
5
Pages
241-252
ISSN
2056-4880 (ISSN-L)
OpenAlex
W3090913439
Cited by
134
References
28
Citations by year
2026: 14 · 2025: 27 · 2024: 27 · 2023: 25 · 2022: 23 · 2021: 14 · 2020: 4
FWCI
15.52
Type
journal article
Language
en
Open access
closed
Locations
International Journal of Information and Learning Technology (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Information Systems › Digital Education and Society
  • Physical Sciences › Computer Science › Information Systems › Educational Innovations and Challenges
  • Physical Sciences › Computer Science › Information Systems › Educational Technology in Learning
Keywords
online learning, digitalization of education, lifelong learning, cultural change, design opportunities, design trade-offs, digital technology in learning, cooperative learning, COVID-19 pandemic, conceptual framework

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