Cited by 58Computer Graphics and Visualization TechniquesComputational Geometry and Mesh Generation3D Shape Modeling and Analysis

Topology simplification for polygonal virtual environments

El-Sana, J., Varshney, A.·1998·IEEE Transactions on Visualization and Computer Graphics

Abstract

We present a topology simplifying approach that can be used for genus reductions, removal of protuberances, and repair of cracks in polygonal models in a unified framework. Our work is complementary to the existing work on geometry simplification of polygonal datasets and we demonstrate that using topology and geometry simplifications together yields superior multiresolution hierarchies than is possible by using either of them alone. Our approach can also address the important issue of repair of cracks in polygonal models, as well as for rapid identification and removal of protuberances based on internal accessibility in polygonal models. Our approach is based on identifying holes and cracks by extending the concept of /spl alpha/-shapes to polygonal meshes under the L/sub /spl infin// distance metric. We then generate valid triangulations to fill them using the intuitive notion of sweeping an L/sub /spl infin// cube over the identified regions.

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  • The problem of topological simplification was also approached by El-Sana and Varshney using alpha shape inspired ideas of geometric growth.

    “The problem of topological simplification was also approached by El-Sana and Varshney [5] using alpha shape inspired ideas of geometric growth.”

    From Topological Persistence and Simplification (2002) · cites this paper as [5]

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Authors
El-Sana, J., & Varshney, A.
Affiliations
Stony Brook University (US)
Venue
IEEE Transactions on Visualization and Computer Graphics
Published
1998
Volume
4
Issue
2
Pages
133-144
ISSN
1077-2626 (ISSN-L)
OpenAlex
W2157106620
Cited by
58
References
0
Citations by year
2020: 1 · 2019: 1 · 2018: 1 · 2017: 2 · 2016: 1 · 2013: 1 · 2012: 5
FWCI
4.74
Type
journal article
Language
en
Open access
closed
Locations
IEEE Transactions on Visualization and Computer Graphics (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
  • Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computational Geometry and Mesh Generation
  • Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
Keywords
polygonal meshes, crack repair, alpha shapes, L-infinity distance, hole detection, triangulation, virtual worlds

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