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Cited by 409

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Hybrid methods using genetic algorithms for global optimization

Renders, J.-M., Flasse, S.P.·1996·IEEE Transactions on Systems, Man and Cybernetics, Part B (Cybernetics)

Abstract

This paper discusses the trade-off between accuracy, reliability and computing time in global optimization. Particular compromises provided by traditional methods (Quasi-Newton and Nelder-Mead's simplex methods) and genetic algorithms are addressed and illustrated by a particular application in the field of nonlinear system identification. Subsequently, new hybrid methods are designed, combining principles from genetic algorithms and "hill-climbing" methods in order to find a better compromise to the trade-off. Inspired by biology and especially by the manner in which living beings adapt themselves to their environment, these hybrid methods involve two interwoven levels of optimization, namely evolution (genetic algorithms) and individual learning (Quasi-Newton), which cooperate in a global process of optimization. One of these hybrid methods appears to join the group of state-of-the-art global optimization methods: it combines the reliability properties of the genetic algorithms with the accuracy of Quasi-Newton method, while requiring a computation time only slightly higher than the latter.

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Metadata

Authors
Renders, J.-M., & Flasse, S. P.
Venue
IEEE Transactions on Systems, Man and Cybernetics, Part B (Cybernetics)
Published
1996-04
Volume
26
Issue
2
Pages
243-258
ISSN
1083-4419 (ISSN-L)
OpenAlex
W2135038320
Cited by
409
References
16
FWCI
12.50
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Hybrid methods using genetic algorithms for global optimization. https://app.cochat.ai/papers/10.1109/3477.485836
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Renders, J.-M., & Flasse, S. P. (1996). Hybrid methods using genetic algorithms for global optimization. IEEE Transactions on Systems, Man and Cybernetics, Part B (Cybernetics). https://doi.org/10.1109/3477.485836

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

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