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Cited by 728

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What's real about virtual reality?

Brooks, F.P.·1999·IEEE Computer Graphics and Applications

Abstract

The author presents a personal assessment of the state of the art of VR. In 1994, he surveyed the field of VR. His assessment then was that VR almost worked, but that we were not yet there. There were lots of demos and pilot systems, but except for vehicle simulators and entertainment applications, VR was not yet in production use doing real work. This year he was invited to do an up-to-date assessment of VR, with funding to visit major centers in North America and Europe. Every one of the component technologies has made big strides. Moreover, I found that there now exist some VR applications routinely operated for the results they produce.

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Metadata

Authors
Brooks, F. P.
Venue
IEEE Computer Graphics and Applications
Published
1999
Volume
19
Issue
6
Pages
16-27
ISSN
0272-1716 (ISSN-L)
OpenAlex
W2127033666
Cited by
728
References
0
FWCI
17.78
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: What's real about virtual reality? https://app.cochat.ai/papers/10.1109/38.799723
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Brooks, F. P. (1999). What's real about virtual reality? IEEE Computer Graphics and Applications. https://doi.org/10.1109/38.799723

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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.

Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.