The DOI matches its Crossref record; 2 of the 2 references it cites were found in a registry or an index.
Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning
Open accessAbstract
Game testing has been long recognized as a notoriously challenging task, which mainly relies on manual playing and scripting based testing in game industry. Even until recently, automated game testing still remains to be largely untouched niche. A key challenge is that game testing often requires to play the game as a sequential decision process. A bug may only be triggered until completing certain difficult intermediate tasks, which requires a certain level of intelligence. The recent success of deep reinforcement learning (DRL) sheds light on advancing automated game testing, without human competitive intelligent support. However, the existing DRLs mostly focus on winning the game rather than game testing. To bridge the gap, in this paper, we first perform an in-depth analysis of 1349 real bugs from four real-world commercial game products. Based on this, we propose four oracles to support automated game testing, and further propose Wuji, an on-the-fly game testing framework, which leverages evolutionary algorithms, DRL and multi-objective optimization to perform automatic game testing. Wuji balances between winning the game and exploring the space of the game. Winning the game allows the agent to make progress in the game, while space exploration increases the possibility of discovering bugs. We conduct a large-scale evaluation on a simple game and two popular commercial games. The results demonstrate the effectiveness of Wuji in exploring space and detecting bugs. Moreover, Wuji found 3 previously unknown bugs, which have been confirmed by the developers, in the commercial games.
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Mastering the game of Go with deep neural networks and tree search
Silver, D., Huang, A., Maddison, C. J., Guez, A., Sifre, L., van den Driessche, G., Schrittwieser, J., Antonoglou, I., Panneershelvam, V., Lanctot, M., et al. (2016) · Nature · doi:10.1038/nature16961 · Cited by 15,612
Asynchronous Methods for Deep Reinforcement Learning
Mnih, V., Badia, A. P., Mirza, M., Graves, A., Lillicrap, T. P., Harley, T., Silver, D., & Kavukcuoglu, K. (2016) · arXiv · doi:10.48550/arxiv.1602.01783 · Cited by 7,132
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Systematic literature review of validation methods for AI systems
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Problems and opportunities in training deep learning software systems: an analysis of variance
Pham, H. V., Qian, S., Wang, J., Lutellier, T., Rosenthal, J., Tan, L., Yu, Y., & Nagappan, N. (2020) · Proceedings of the 35th IEEE/ACM International Conference on Automated Software Engineering · doi:10.1145/3324884.3416545 · Cited by 100
Augmenting Automated Game Testing with Deep Reinforcement Learning
Bergdahl, J., Gordillo, C., Tollmar, K., & Gisslen, L. (2020) · 2020 IEEE Conference on Games (CoG) · doi:10.1109/cog47356.2020.9231552 · Cited by 91
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents
Gordillo, C., Bergdahl, J., Tollmar, K., & Gisslen, L. (2021) · 2021 IEEE Conference on Games (CoG) · doi:10.1109/cog52621.2021.9619048 · Cited by 50
Generating Personas for Games with Multimodal Adversarial Imitation Learning
Ahlberg, W., Sestini, A., Tollmar, K., & Gisslén, L. (2023) · 2023 IEEE Conference on Games (CoG) · doi:10.1109/cog57401.2023.10333167 · Cited by 5
Metadata
- Authors
- Zheng, Y., Xie, X., Su, T., Ma, L., Hao, J., Meng, Z., Liu, Y., Shen, R., Chen, Y., & Fan, C.
- Venue
- 2019 34th IEEE/ACM International Conference on Automated Software Engineering (ASE)
- Publisher
- IEEE
- Published
- 2019-11
- Pages
- 772-784
- OpenAlex
- W3000499753
- Cited by
- 174
- References
- 2
- FWCI
- 13.08
- Type
- conference paper
- Language
- en
- Open access
- green
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- Zheng, Y., Xie, X., Su, T., Ma, L., Hao, J., Meng, Z., Liu, Y., Shen, R., Chen, Y., & Fan, C. (2019). Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning. 2019 34th IEEE/ACM International Conference on Automated Software Engineering (ASE). https://doi.org/10.1109/ase.2019.00077
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