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Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning

Open access
Zheng, Yan, Xie, Xiaofei, Su, Ting, Ma, Lei, Hao, Jianye, Meng, Zhaopeng, Liu, Yang, Shen, Ruimin, Chen, Yingfeng, Fan, Changjie·2019·2019 34th IEEE/ACM International Conference on Automated Software Engineering (ASE)

Abstract

Game testing has been long recognized as a notoriously challenging task, which mainly relies on manual playing and scripting based testing in game industry. Even until recently, automated game testing still remains to be largely untouched niche. A key challenge is that game testing often requires to play the game as a sequential decision process. A bug may only be triggered until completing certain difficult intermediate tasks, which requires a certain level of intelligence. The recent success of deep reinforcement learning (DRL) sheds light on advancing automated game testing, without human competitive intelligent support. However, the existing DRLs mostly focus on winning the game rather than game testing. To bridge the gap, in this paper, we first perform an in-depth analysis of 1349 real bugs from four real-world commercial game products. Based on this, we propose four oracles to support automated game testing, and further propose Wuji, an on-the-fly game testing framework, which leverages evolutionary algorithms, DRL and multi-objective optimization to perform automatic game testing. Wuji balances between winning the game and exploring the space of the game. Winning the game allows the agent to make progress in the game, while space exploration increases the possibility of discovering bugs. We conduct a large-scale evaluation on a simple game and two popular commercial games. The results demonstrate the effectiveness of Wuji in exploring space and detecting bugs. Moreover, Wuji found 3 previously unknown bugs, which have been confirmed by the developers, in the commercial games.

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Metadata

Authors
Zheng, Y., Xie, X., Su, T., Ma, L., Hao, J., Meng, Z., Liu, Y., Shen, R., Chen, Y., & Fan, C.
Venue
2019 34th IEEE/ACM International Conference on Automated Software Engineering (ASE)
Publisher
IEEE
Published
2019-11
Pages
772-784
OpenAlex
W3000499753
Cited by
174
References
2
FWCI
13.08
Type
conference paper
Language
en
Open access
green

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CoChat. (2026). Citation check: Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning. https://app.cochat.ai/papers/10.1109/ase.2019.00077
The paper
Zheng, Y., Xie, X., Su, T., Ma, L., Hao, J., Meng, Z., Liu, Y., Shen, R., Chen, Y., & Fan, C. (2019). Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning. 2019 34th IEEE/ACM International Conference on Automated Software Engineering (ASE). https://doi.org/10.1109/ase.2019.00077

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