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Modeling player experience in Super Mario Bros
Open accessAbstract
This paper investigates the relationship between level design parameters of platform games, individual playing characteristics and player experience. The investigated design parameters relate to the placement and sizes of gaps in the level and the existence of direction changes; components of player experience include fun, frustration and challenge. A neural network model that maps between level design parameters, playing behavior characteristics and player reported emotions is trained using evolutionary preference learning and data from 480 platform game sessions. Results show that challenge and frustration can be predicted with a high accuracy (77.77% and 88.66% respectively) via a simple single-neuron model whereas model accuracy for fun (69.18%) suggests the use of more complex non-linear approximators for this emotion. The paper concludes with a discussion on how the obtained models can be utilized to automatically generate game levels which will enhance player experience.
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Cited by
Search-Based Procedural Content Generation: A Taxonomy and Survey
Togelius, J., Yannakakis, G. N., Stanley, K. O., & Browne, C. (2011) · IEEE Transactions on Computational Intelligence and AI in Games · doi:10.1109/tciaig.2011.2148116 · Cited by 706
Self-citationExperience-Driven Procedural Content Generation
Yannakakis, G. N., & Togelius, J. (2011) · IEEE Transactions on Affective Computing · doi:10.1109/t-affc.2011.6 · Cited by 470
Self-citationYannakakis, G. N. (2012) · Proceedings of the 9th conference on Computing Frontiers · doi:10.1145/2212908.2212954 · Cited by 179
Self-citationA Survey on Psycho-Physiological Analysis & Measurement Methods in Multimodal Systems
Baig, M. Z., & Kavakli, M. (2019) · Multimodal Technologies and Interaction · doi:10.3390/mti3020037 · Cited by 77
Controllable procedural map generation via multiobjective evolution
Togelius, J., Preuss, M., Beume, N., Wessing, S., Hagelbäck, J., Yannakakis, G. N., & Grappiolo, C. (2013) · Genetic Programming and Evolvable Machines · doi:10.1007/s10710-012-9174-5 · Cited by 48
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Metadata
- Authors
- Pedersen, C., Togelius, J., & Yannakakis, G. N.
- Venue
- 2009 IEEE Symposium on Computational Intelligence and Games
- Publisher
- IEEE
- Published
- 2009-09
- Pages
- 132-139
- OpenAlex
- W2141104189
- Cited by
- 166
- References
- 0
- FWCI
- 10.58
- Type
- conference paper
- Language
- en
- Open access
- green
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