Cited by 14Artificial Intelligence in GamesDigital Games and MediaEducational Games and Gamification

Semi-automated level design via auto-playtesting for handheld casual game creation

Powley, Edward J., Colton, Simon, Gaudl, Swen, Saunders, Rob, Nelson, Mark J.·2016·2016 IEEE Conference on Computational Intelligence and Games (CIG)

Abstract

We provide a proof of principle that novel and engaging mobile casual games with new aesthetics, game mechanics and player interactions can be designed and tested directly on the device for which they are intended. We describe the Gamika iOS application which includes generative art assets; a design interface enabling the making of physics-based casual games containing multiple levels with aspects ranging from Frogger-like to Asteroids-like and beyond; a configurable automated playtester which can give feedback on the playability of levels; and an automated fine-tuning engine which searches for level parameterisations that enable the game to pass a battery of tests, as evaluated by the auto-playtester. Each aspect of the implementation represents a baseline with much room for improvement, and we present some experimental results and describe how these will guide the future directions for Gamika.

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Registry

Crossref · 10.1109/cig.2016.7860438

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1 of 1 references verified0 citation errors · 0 not checkable

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  • Researchers proposed methods to automate the playtesting process.

    “Therefore, researchers proposed methods to automate the playtesting process [1] [2] [3].”

    From Playtesting: What is Beyond Personas (2023) · cites this paper as [1]

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Authors
Powley, E. J., Colton, S., Gaudl, S., Saunders, R., & Nelson, M. J.
Affiliations
Falmouth University (GB)
Venue
2016 IEEE Conference on Computational Intelligence and Games (CIG)
Publisher
IEEE
Published
2016-09
Pages
1-8
OpenAlex
W2590852302
Cited by
14
References
1
Citations by year
2025: 1 · 2024: 1 · 2023: 1 · 2022: 2 · 2020: 2 · 2019: 1 · 2018: 2 · 2017: 3 · 2016: 1
FWCI
1.26
Type
conference paper
Language
en
Open access
closed
Locations
  • IEEE Conference on Computational Intelligence and Games (CIG) (publishedVersion)
  • Falmouth University Research Repository (FURR) (Falmouth University) (acceptedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
level design, generative art, player interaction, game aesthetics

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