Cited by 7Artificial Intelligence in GamesDigital Games and MediaSocial Robot Interaction and HRI

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Moody5: Personality-biased agents to enhance interactive storytelling in video games

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Abstract

In story-driven video games, such as Role-Playing Games (RPGs), a static and repetitive interaction with Non-Player Characters (NPCs) can negatively impact fun and immersion. On the contrary, an NPC able to show emotions and endowed with a personality that matches its behavior can keep the user engaged for a longer time. Unfortunately, this aspect has not yet been fully investigated. We propose Moody5, a preliminary solution designed to help game designers create “personality-biased” agents able to interact in sensible ways in the framework of interactive storytelling. In particular, it supports the creation of agents that exploit the Goal-Oriented Action Planning (GOAP) technique to reach their goals but whose chain of actions and quality of the interaction with the player are dynamically affected by personality and emotions. To obtain this result, we have borrowed ideas from the Big Five theory [1] and the Emotion Facial Action Coding System (EMFACS) by Ekman & Friesen [2]. We validated the proposed solution in a narrative test scenario inspired by the Harry Potter universe. Our preliminary survey demonstrated that Moody5 could improve the gameplay experience and replay value while providing a helpful Unity plugin for game developers.

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Metadata

Authors
Garavaglia, F., Nobre, R. A., Ripamonti, L. A., Maggiorini, D., & Gadia, D.
Affiliations
University of Milan (IT)
Venue
2022 IEEE Conference on Games (CoG)
Publisher
IEEE
Published
2022-08-21
Pages
175-182
OpenAlex
W4296474773
Cited by
7
References
1
Citations by year
2026: 1 · 2025: 1 · 2024: 5
FWCI
0.83
Type
conference paper
Language
en
Open access
Locations
  • IEEE Conference on Games (CoG) (publishedVersion)
  • Archivio Istituzionale della Ricerca (Universita Degli Studi Di Milano) (submittedVersion, other-oa)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Social Psychology › Social Robot Interaction and HRI
Keywords
non-player characters, interactive storytelling, role-playing games, Big Five personality traits, facial action coding system, emotion modeling, player engagement, immersion, game development tools

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