Player-Driven Emergence in LLM-Driven Game Narrative
Open accessAbstract
We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve a mystery under a fixed narrative premise, but can freely interact with non-player characters generated by GPT-4, a large language model. We recruit 28 gamers to play the game and use GPT-4 to automatically convert the game logs into a node-graph representing the narrative in the player’s gameplay. We find that through their interactions with the non-deterministic behavior of the LLM, players are able to discover interesting new emergent nodes that were not a part of the original narrative but have potential for being fun and engaging. Players that created the most emergent nodes tended to be those that often enjoy games that facilitate discovery, exploration and experimentation.
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Interactions with LLMs can lead to emergent storytelling opportunities, enhancing player engagement and creativity.
“Prior work showed that interactions with LLMs can lead to emergent storytelling opportunities, enhancing player engagement and creativity (Peng et al., 2024).”
From Game Plot Design With an LLM-Powered Assistant: An Empirical Study With Game Designers (2026) · cites this paper as Peng et al., 2024
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Cited by
Sorted by citations
Game Plot Design With an LLM-Powered Assistant: An Empirical Study With Game Designers
Alavi, S. H., Xu, W., Jojic, N., Kennett, D., Ng, R. T., Rao, S., Zhang, H., Dolan, B., & Shwartz, V. (2026) · IEEE Transactions on Games · doi:10.1109/tg.2026.3663566
Self-citation
- Authors
- Peng, X., Quaye, J., Rao, S., Xu, W., Botchway, P., Brockett, C., Jojic, N., DesGarennes, G., Lobb, K., Xu, M., Leandro, J., Jin, C., & Dolan, B.
- Affiliations
- Microsoft (United States) (US)
- Microsoft Research
- Venue
- 2024 IEEE Conference on Games (CoG)
- Publisher
- IEEE
- Published
- 2024-08-05
- Pages
- 1-8
- OpenAlex
- W4401943744
- Cited by
- 27
- References
- 3
- Citations by year
- 2026: 12 · 2025: 14 · 2024: 1
- FWCI
- 7.80
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- IEEE Conference on Games (CoG) (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Keywords
- large language models, game narrative, emergent behavior, text adventure games, GPT-4, non-player characters, player engagement
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