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Cited by 659

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Cross-View Action Modeling, Learning, and Recognition

Open access
Wang, Jiang, Nie, Xiaohan, Xia, Yin, Wu, Ying, Zhu, Song-Chun·2014·2014 IEEE Conference on Computer Vision and Pattern Recognition

Abstract

Existing methods on video-based action recognition are generally view-dependent, i.e., performing recognition from the same views seen in the training data. We present a novel multiview spatio-temporal and-or graph (MST-AOG) representation for cross-view action recognition, i.e., the recognition is performed on the video from an unknown and unseen view. As a compositional model, MST-AOG compactly represents the hierarchical combinatorial structures of cross-view actions by explicitly modeling the geometry, appearance and motion variations. This paper proposes effective methods to learn the structure and parameters of MST-AOG. The inference based on MST-AOG enables action recognition from novel views. The training of MST-AOG takes advantage of the 3D human skeleton data obtained from Kinect cameras to avoid annotating enormous multi-view video frames, which is error-prone and time-consuming, but the recognition does not need 3D information and is based on 2D video input. A new Multiview Action3D dataset has been created and will be released. Extensive experiments have demonstrated that this new action representation significantly improves the accuracy and robustness for cross-view action recognition on 2D videos.

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Crossref · 10.1109/cvpr.2014.339

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Metadata

Authors
Wang, J., Nie, X., Xia, Y., Wu, Y., & Zhu, S.-C.
Venue
2014 IEEE Conference on Computer Vision and Pattern Recognition
Publisher
IEEE
Published
2014-06
Pages
2649-2656
ISSN
1063-6919 (ISSN-L)
OpenAlex
W2054041160
Cited by
659
References
2
FWCI
11.71
Type
conference paper
Language
en
Open access
green

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