The DOI matches its Crossref record; 47 of the 47 references it cites were found in a registry or an index.
LangSplat: 3D Language Gaussian Splatting
Open accessAbstract
Humans live in a 3D world and commonly use natural language to interact with a 3D scene. Modeling a 3D language field to support open-ended language queries in 3D has gained increasing attention recently. This paper introduces LangSplat, which constructs a 3D language field that enables precise and efficient open-vocabulary querying within 3D spaces. Unlike existing methods that ground CLIP language embeddings in a NeRF model, LangSplat advances the field by utilizing a collection of 3D Gaussians, each encoding language features distilled from CLIP, to represent the language field. By employing a tile-based splatting technique for rendering language features, we circumvent the costly rendering process inherent in NeRF. Instead of directly learning CLIP embeddings, LangSplat first trains a scene-wise language autoencoder and then learns language features on the scene-specific latent space, thereby alleviating substantial memory demands imposed by explicit modeling. Existing methods struggle with imprecise and vague 3D language fields, which fail to discern clear boundaries between objects. We delve into this issue and propose to learn hierarchical semantics using SAM, thereby eliminating the need for extensively querying the language field across various scales and the regularization of DINO features. Extensive experimental results show that LangSplat significantly outperforms the previous state-of-the-art method LERF by a large margin. Notably, LangSplat is extremely efficient, achieving a 199 x speedup compared to LERF at the resolution of 1440 x 1080. We strongly recommend readers to check out our video results at https://langsplat.github.io/
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Cites
Learning Transferable Visual Models From Natural Language Supervision
Radford, A., Kim, J. W., Hallacy, C., Ramesh, A., Goh, G., Agarwal, S., Sastry, G., Askell, A., Mishkin, P., Clark, J., et al. (2021) · arXiv · doi:10.48550/arxiv.2103.00020 · Cited by 15,293
Kirillov, A., Mintun, E., Ravi, N., Mao, H., Rolland, C., Gustafson, L., Xiao, T., Whitehead, S., Berg, A. C., Lo, W.-Y., et al. (2023) · 2023 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv51070.2023.00371 · Cited by 11,953
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Kerbl, B., Kopanas, G., Leimkuehler, T., & Drettakis, G. (2023) · ACM Transactions on Graphics · doi:10.1145/3592433 · Cited by 6,025
Emerging Properties in Self-Supervised Vision Transformers
Caron, M., Touvron, H., Misra, I., Jegou, H., Mairal, J., Bojanowski, P., & Joulin, A. (2021) · 2021 IEEE/CVF International Conference on Computer Vision (ICCV) · doi:10.1109/iccv48922.2021.00951 · Cited by 5,638 · cited 1×
“They learned 3D-consistent features by distilling LSeg [21] or DINO [4] features across multiple views into a NeRF.”
BackgroundInstant neural graphics primitives with a multiresolution hash encoding
Müller, T., Evans, A., Schied, C., & Keller, A. (2022) · ACM Transactions on Graphics · doi:10.1145/3528223.3530127 · Cited by 4,114
Learning to Prompt for Vision-Language Models
Zhou, K., Yang, J., Loy, C. C., & Liu, Z. (2022) · International Journal of Computer Vision · doi:10.1007/s11263-022-01653-1 · Cited by 3,304 · cited 1×
“Most existing methods [18, 23, 33] employ the CLIP image encoder V to extract image features and utilize the extracted CLIP embeddings to supervise the 3D language field Φ , leveraging the well-aligned text-image latent space provided by CLIP, thus facilitating open-vocabulary queries.”
MethodSegment anything in medical images
Ma, J., He, Y., Li, F., Han, L., You, C., & Wang, B. (2024) · Nature Communications · doi:10.1038/s41467-024-44824-z · Cited by 2,913
pixelNeRF: Neural Radiance Fields from One or Few Images
Yu, A., Ye, V., Tancik, M., & Kanazawa, A. (2021) · 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr46437.2021.00455 · Cited by 1,560
D-NeRF: Neural Radiance Fields for Dynamic Scenes
Pumarola, A., Corona, E., Pons-Moll, G., & Moreno-Noguer, F. (2021) · 2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr46437.2021.01018 · Cited by 1,355
TensoRF: Tensorial Radiance Fields
Chen, A., Xu, Z., Geiger, A., Yu, J., & Su, H. (2022) · Lecture Notes in Computer Science · doi:10.1007/978-3-031-19824-3_20 · Cited by 1,184
Metadata
- Authors
- Qin, M., Li, W., Zhou, J., Wang, H., & Pfister, H.
- Venue
- 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
- Publisher
- IEEE
- Published
- 2024-06-16
- Pages
- 20051-20060
- ISSN
- 1063-6919 (ISSN-L)
- OpenAlex
- W4402727529
- Cited by
- 268
- References
- 47
- FWCI
- 76.96
- Type
- conference paper
- Language
- en
- Open access
- green
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- Qin, M., Li, W., Zhou, J., Wang, H., & Pfister, H. (2024). LangSplat: 3D Language Gaussian Splatting. 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR). https://doi.org/10.1109/cvpr52733.2024.01895
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