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Cited by 221

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G3D: A gaming action dataset and real time action recognition evaluation framework

Bloom, Victoria, Makris, Dimitrios, Argyriou, Vasileios·2012·2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops

Abstract

In this paper a novel evaluation framework for measuring the performance of real-time action recognition methods is presented. The evaluation framework will extend the time-based event detection metric to model multiple distinct action classes. The proposed metric provides more accurate indications of the performance of action recognition algorithms for games and other similar applications since it takes into consideration restrictions related to time and consecutive repetitions. Furthermore, a new dataset, G3D for real-time action recognition in gaming containing synchronised video, depth and skeleton data is provided. Our results indicate the need of an advanced metric especially designed for games and other similar real-time applications.

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Metadata

Authors
Bloom, V., Makris, D., & Argyriou, V.
Venue
2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops
Publisher
IEEE
Published
2012-06
Pages
7-12
ISSN
2160-7508 (ISSN-L)
OpenAlex
W2016240821
Cited by
221
References
0
FWCI
7.07
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: G3D: A gaming action dataset and real time action recognition evaluation framework. https://app.cochat.ai/papers/10.1109/cvprw.2012.6239175
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Bloom, V., Makris, D., & Argyriou, V. (2012). G3D: A gaming action dataset and real time action recognition evaluation framework. 2012 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops. https://doi.org/10.1109/cvprw.2012.6239175

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Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.