Cited by 117Reinforcement Learning in RoboticsArtificial Intelligence in GamesMachine Learning and Algorithms

TAMER: Training an Agent Manually via Evaluative Reinforcement

Bradley Knox, W., Stone, Peter·2008·2008 7th IEEE International Conference on Development and Learning

Abstract

Though computers have surpassed humans at many tasks, especially computationally intensive ones, there are many tasks for which human expertise remains necessary and/or useful. For such tasks, it is desirable for a human to be able to transmit knowledge to a learning agent as quickly and effortlessly as possible, and, ideally, without any knowledge of the details of the agent’s learning process. This paper proposes a general framework called Training an Agent Manually via Evaluative Reinforcement (TAMER) that allows a human to train a learning agent to perform a common class of complex tasks simply by giving scalar reward signals in response to the agent’s observed actions. Specifically, in sequential decision making tasks, an agent models the human’s reward function and chooses actions that it predicts will receive the most reward. Our novel algorithm is fully implemented and tested on the game Tetris. Leveraging the human trainers’ feedback, the agent learns to clear an average of more than 50 lines by its third game, an order of magnitude faster than the best autonomous learning agents.

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Crossref · 10.1109/devlrn.2008.4640845

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Authors
Bradley Knox, W., & Stone, P.
Affiliations
The University of Texas at Austin (US)
Venue
2008 7th IEEE International Conference on Development and Learning
Publisher
IEEE
Published
2008-08
Pages
292-297
OpenAlex
W2110064869
Cited by
117
References
0
Citations by year
2026: 2 · 2025: 9 · 2024: 13 · 2023: 12 · 2022: 9 · 2021: 12 · 2020: 10 · 2019: 10 · 2018: 9 · 2017: 5 · 2016: 3 · 2015: 4 · 2014: 5 · 2013: 2 · 2012: 4
FWCI
1.98
Type
conference paper
Language
en
Open access
closed
Locations
IEEE International Conference on Development and Learning (ICDL) (publishedVersion)
Funders
  • National Science Foundation (0237699, CAREER)
  • Defense Advanced Research Projects Agency
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
  • Physical Sciences › Computer Science › Artificial Intelligence › Machine Learning and Algorithms
Keywords
human-in-the-loop learning, reward modeling, sequential decision making, Tetris, human feedback, reward function learning, game-playing agents

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