The DOI matches its Crossref record.
Development of Character Design Frameworks using Game Engine: Unreal Engine
Abstract
The purpose of this study is to show how to improve the character design frameworks by using game engine, Unreal Engine1. The contents emphasized on 3 dimensional production processing of the project “The creation of Science fiction Character inspired from Ramayana” which was created by 4thyear student from Department of Animation and Game, College of Arts, Media and Technology, Chiang Mai University. This project decided to adapt the frameworks by integrating between digital animation and game technique to establish a new design process more capability. The source of development was based on the problem analysis while creating digital 3 dimensional character in the part of presentation or post-production which required a long term to progress such as rendering2and visual effect3. Moreover, the issue of a new digital software technology also affected the design pipeline which made the process to be changed more or less. This study will provide a valuable information of a new concept frameworks that is more efficient, expedient and useful for digital artist as an alternative way.1Unreal engine (UE) is a software to create a game developed by Epic Game Company. The first released on 1998 and the latest version is version 4.20 on 2018. It is a complete suite of development tools made for working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR and AR technology. (Unrealengine.com, 2018).2Render…
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“The process of character creation, often perceived as linear, though actually involves an iterative prototyping approach, progressing through initial concept development, environment creation, and final visualization [21, 56, 72].”
From Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI (2024) · cites this paper as [56]
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No references could be resolved yet.
Research works printed but not linked: 4
- joao ramos da, 2016, Character design: a new process and its application in a trading card game, SBC – Proceedings of SBGames 2016
- xi- dao, 2008, Research and Development of 3D Modeling, IJCSNS International Journal of Computer Science and Network Security, 8
- satheesh, 2016, Unreal Engine 4 Game Development Essentials
- brenden, 2015, blueprints Visual Scripting for Unreal Engine Build professional 3D games with Unreal Engine 4's Visual Scripting system
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Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI
Ling, L., Chen, X., Wen, R., Li, T. J.-J., & LC, R. (2024) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3677102 · Cited by 52
“The process of character creation, often perceived as linear, though actually involves an iterative prototyping approach, progressing through initial concept development, environment creation, and final visualization [21, 56, 72].”
Metadata
- Authors
- Nop, K., Manissaward, J., & Oattarapon, T.
- Affiliations
- Chiang Mai University (TH)
- Venue
- 2019 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT-NCON)
- Publisher
- IEEE
- Published
- 2019-01
- Pages
- 54-59
- OpenAlex
- W2938888858
- Cited by
- 14
- References
- 0
- Citations by year
- 2026: 2 · 2025: 2 · 2024: 2 · 2023: 3 · 2022: 3 · 2021: 1 · 2020: 1
- FWCI
- 2.19
- Type
- conference paper
- Language
- en
- Open access
- closed
- Licence
- Locations
- Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON) (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Computer Graphics and Visualization Techniques
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- character design, Unreal Engine, game engines, design framework, computer animation, rendering, visual effects, post-production
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