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Game development life cycle guidelines

Ramadan, Rido, Widyani, Yani·2013·2013 International Conference on Advanced Computer Science and Information Systems (ICACSIS)

Abstract

Game is a kind of software with goal to provide entertainment. However, during the real game development practice, simply adopting the software development life cycle (SDLC) is not enough, as the developers face several challenges during its life cycle. To address the problem, game development uses a kind of specific approach called game development life cycle (GDLC) to direct the game development. However, none of the existing GDLCs explicitly address how to successfully deliver a good quality game. This paper presents a new game development life cycle model and guidelines to successfully deliver a good quality game. Several quality criterias are explicitly considered at each phase.

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Metadata

Authors
Ramadan, R., & Widyani, Y.
Venue
2013 International Conference on Advanced Computer Science and Information Systems (ICACSIS)
Publisher
IEEE
Published
2013-09
Pages
95-100
OpenAlex
W1968362026
Cited by
216
References
0
FWCI
2.42
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Game development life cycle guidelines. https://app.cochat.ai/papers/10.1109/icacsis.2013.6761558
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Ramadan, R., & Widyani, Y. (2013). Game development life cycle guidelines. 2013 International Conference on Advanced Computer Science and Information Systems (ICACSIS). https://doi.org/10.1109/icacsis.2013.6761558

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.