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Game development life cycle guidelines
Abstract
Game is a kind of software with goal to provide entertainment. However, during the real game development practice, simply adopting the software development life cycle (SDLC) is not enough, as the developers face several challenges during its life cycle. To address the problem, game development uses a kind of specific approach called game development life cycle (GDLC) to direct the game development. However, none of the existing GDLCs explicitly address how to successfully deliver a good quality game. This paper presents a new game development life cycle model and guidelines to successfully deliver a good quality game. Several quality criterias are explicitly considered at each phase.
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Cited by
Applications of AI in classical software engineering
Barenkamp, M., Rebstadt, J., & Thomas, O. (2020) · AI Perspectives · doi:10.1186/s42467-020-00005-4 · Cited by 123
Metadata
- Authors
- Ramadan, R., & Widyani, Y.
- Venue
- 2013 International Conference on Advanced Computer Science and Information Systems (ICACSIS)
- Publisher
- IEEE
- Published
- 2013-09
- Pages
- 95-100
- OpenAlex
- W1968362026
- Cited by
- 216
- References
- 0
- FWCI
- 2.42
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Ramadan, R., & Widyani, Y. (2013). Game development life cycle guidelines. 2013 International Conference on Advanced Computer Science and Information Systems (ICACSIS). https://doi.org/10.1109/icacsis.2013.6761558
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Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.