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Game-Based Micro-learning Approach for Language Vocabulary Acquisition Using LingoSnacks
Abstract
Acquisition of new vocabulary is an important element for language learning but it requires repeated and varied exposure to the new words and their usage. This paper reports the experience of designing and developing a game-based micro-learning platform (named LingoSnacks) for interactive learning of Arabic vocabulary. The LingoSnacks learning platform provides an environment of authoring learning content and delivering it to the learner in game-like interactive learning activities. Empirical testing results from students who used LingoSnacks indicate that the participants were able to increase their rate of vocabulary acquisition as the number of new vocabulary that they can recognize, recall and retain was significantly higher that participants who just used conventional lessons in a classroom.
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“For instance, Erradi et al. (2013) demonstrated that a game -based micro -learning platform significantly enhanced learners ' ability to recognize, recall, and retain vocabulary compared to conventional instruction, which highlights the value of short, repetitive, and interactive learning sequences.”
From Digital Game-Based Vocabulary Learning Using Kahoot! Perceptions, Engagement, and Achievement Among Moroccan EFL Young Learners (2026) · cites this paper as Erradi et al., 2013
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Baissane, O. (2026) · Journal of Information Technology Education: Innovations in Practice · doi:10.28945/5704 · Cited by 1
“For instance, Erradi et al. (2013) demonstrated that a game - based micro - learning platform significantly enhanced learners ’ ability to recognize, recall, and retain vocabulary compared to conventional instruction, which highlights the value of short, repetitive, and interactive learning…”
Metadata
- Authors
- Erradi, A., Almerekhi, H., & Nahia, S.
- Affiliations
- Qatar University (QA)
- Venue
- 2013 IEEE 13th International Conference on Advanced Learning Technologies
- Publisher
- IEEE
- Published
- 2013-07
- Pages
- 235-237
- OpenAlex
- W1973393033
- Cited by
- 9
- References
- 0
- Citations by year
- 2026: 1 · 2024: 1 · 2023: 1 · 2021: 1 · 2020: 1 · 2019: 1 · 2018: 1 · 2017: 1 · 2016: 1
- FWCI
- 0.72
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- IEEE International Conference on Advanced Learning Technologies (ICALT) (publishedVersion)
- Qatar University QSpace (Qatar University) (submittedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Education › Arabic Language Education Studies
- Physical Sciences › Computer Science › Information Systems › Multimedia Learning Systems
- Keywords
- game-based learning, microlearning, vocabulary acquisition, Arabic language learning, interactive learning activities, learning content authoring, vocabulary retention
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Cite CoChat for the checks on this page, and the paper for its own findings.
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- CoChat. (2026). Citation check: Game-Based Micro-learning Approach for Language Vocabulary Acquisition Using LingoSnacks. https://app.cochat.ai/papers/10.1109/icalt.2013.73
- The paper
- Erradi, A., Almerekhi, H., & Nahia, S. (2013). Game-Based Micro-learning Approach for Language Vocabulary Acquisition Using LingoSnacks. 2013 IEEE 13th International Conference on Advanced Learning Technologies. https://doi.org/10.1109/icalt.2013.73