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Constructing virtual worlds using dense stereo
Abstract
We present Virtualized Reality, a technique to create virtual worlds out of dynamic events using densely distributed stereo views. The intensity image and depth map for each camera view at each time instant are combined to form a Visible Surface Model. Immersive interaction with the virtualized event is possible using a dense collection of such models. Additionally, a Complete Surface Model of each instant can be built by merging the depth maps from different cameras into a common volumetric space. The corresponding model is compatible with traditional virtual models and can be interacted with immersively using standard tools. Because both VSMs and CSMs are fully three-dimensional, virtualized models can also be combined and modified to build larger, more complex environments, an important capability for many non-trivial applications. We present results from 3D Dome, our facility to create virtualized models.
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Cited by
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
Seitz, S. M., Curless, B., Diebel, J., Scharstein, D., & Szeliski, R. (2006) · 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1 (CVPR'06) · doi:10.1109/cvpr.2006.19 · Cited by 2,457
A Survey of Computer Vision-Based Human Motion Capture
Moeslund, T. B., & Granum, E. (2001) · Computer Vision and Image Understanding · doi:10.1006/cviu.2000.0897 · Cited by 1,768
Electro-Tactile Feedback System to Enhance Virtual Reality Experience
Pamungkas, D. S., & Ward, K. (2016) · International Journal of Computer Theory and Engineering · doi:10.7763/ijcte.2016.v8.1090 · Cited by 78
Metadata
- Authors
- Narayanan, P. J., Rander, P. W., & Kanade, T.
- Venue
- Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271)
- Publisher
- Narosa Publishing House
- Published
- 2002-11-27
- Pages
- 3-10
- OpenAlex
- W1770284412
- Cited by
- 264
- References
- 0
- FWCI
- 23.93
- Type
- conference paper
- Language
- en
- Open access
- closed
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- Narayanan, P. J., Rander, P. W., & Kanade, T. (2002). Constructing virtual worlds using dense stereo. Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271). https://doi.org/10.1109/iccv.1998.710694
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