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Constructing virtual worlds using dense stereo

Narayanan, P.J., Rander, P.W., Kanade, T.·2002·Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271)

Abstract

We present Virtualized Reality, a technique to create virtual worlds out of dynamic events using densely distributed stereo views. The intensity image and depth map for each camera view at each time instant are combined to form a Visible Surface Model. Immersive interaction with the virtualized event is possible using a dense collection of such models. Additionally, a Complete Surface Model of each instant can be built by merging the depth maps from different cameras into a common volumetric space. The corresponding model is compatible with traditional virtual models and can be interacted with immersively using standard tools. Because both VSMs and CSMs are fully three-dimensional, virtualized models can also be combined and modified to build larger, more complex environments, an important capability for many non-trivial applications. We present results from 3D Dome, our facility to create virtualized models.

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Metadata

Authors
Narayanan, P. J., Rander, P. W., & Kanade, T.
Venue
Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271)
Published
2002-11-27
Pages
3-10
OpenAlex
W1770284412
Cited by
264
References
0
FWCI
23.93
Type
conference paper
Language
en
Open access
closed

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CoChat. (2026). Citation check: Constructing virtual worlds using dense stereo. https://app.cochat.ai/papers/10.1109/iccv.1998.710694
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Narayanan, P. J., Rander, P. W., & Kanade, T. (2002). Constructing virtual worlds using dense stereo. Sixth International Conference on Computer Vision (IEEE Cat. No.98CH36271). https://doi.org/10.1109/iccv.1998.710694

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.