Cited by 3503D Surveying and Cultural Heritage3D Shape Modeling and AnalysisAdvanced Image and Video Retrieval Techniques

3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera

Open access
Armeni, Iro, He, Zhi-Yang, Zamir, Amir, Gwak, Junyoung, Malik, Jitendra, Fischer, Martin, Savarese, Silvio·2019·2019 IEEE/CVF International Conference on Computer Vision (ICCV)

Abstract

A comprehensive semantic understanding of a scene is important for many applications - but in what space should diverse semantic information (e.g., objects, scene categories, material types, 3D shapes, etc.) be grounded and what should be its structure? Aspiring to have one unified structure that hosts diverse types of semantics, we follow the Scene Graph paradigm in 3D, generating a 3D Scene Graph. Given a 3D mesh and registered panoramic images, we construct a graph that spans the entire building and includes semantics on objects (e.g., class, material, shape and other attributes), rooms (e.g., function, illumination type, etc.) and cameras (e.g., location, etc.), as well as the relationships among these entities. However, this process is prohibitively labor heavy if done manually. To alleviate this we devise a semi-automatic framework that employs existing detection methods and enhances them using two main constraints: I. framing of query images sampled on panoramas to maximize the performance of 2D detectors, and II. multi-view consistency enforcement across 2D detections that originate in different camera locations.

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  • 3D scene graphs allow efficient representation of larger scenes.

    “By representing objects or spatial concepts as nodes and their relations as edges, 3D scene graphs allow to efficiently represent larger scenes [36, 18, 19].”

    From Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation (2024) · cites this paper as [36]

    The Abstract and Section 3 describe a graph spanning an entire building, with nodes for rooms and objects and edges for their relationships. This supports representing larger scenes, but the paper does not establish that the graph represents them efficiently; its efficiency claim in Section 2 concerns automated generation of semantic information. (LLM, conf=0.84)

    Experimental — accuracy not yet measured
  • The home evaluation environment is an existing 3D scene graph from the Stanford 3D Scene Graph dataset, comprising a family home (Klickitat) with 28 rooms over 3 floors and 112 assets and objects that the agent can interact with.

    “Home: An existing 3D scene graph from the Stanford 3D Scene Graph dataset [11] which consists of a family home environment (Klickitat) spanning 28 rooms across 3 floors and contains 112 assets and objects that the agent can interact with.”

    From SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning (2023) · cites this paper as [11]

    The Introduction says the authors made 3D scene graphs for the Gibson Environment publicly available, and Section 3 describes graphs containing buildings, rooms, and objects. Our copy does not identify Klickitat or substantiate the claimed 28 rooms, 3 floors, 112 assets and objects, or agent interactivity (searched for Klickitat and those counts). Page numbers were not available in our copy. (LLM, conf=0.85)

    Experimental — accuracy not yet measured

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Authors
Armeni, I., He, Z.-Y., Zamir, A., Gwak, J., Malik, J., Fischer, M., & Savarese, S.
Affiliations
  • Stanford University (US)
  • University of California, Berkeley (US)
Venue
2019 IEEE/CVF International Conference on Computer Vision (ICCV)
Publisher
IEEE
Published
2019-10
Pages
5663-5672
OpenAlex
W2978091520
Cited by
350
References
56
Citations by year
2026: 58 · 2025: 81 · 2024: 58 · 2023: 48 · 2022: 48 · 2021: 33 · 2020: 24
FWCI
131.33
Type
conference paper
Language
en
Open access
Locations
  • IEEE/CVF International Conference on Computer Vision (ICCV) (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Funders
  • Nvidia
  • Multidisciplinary University Research Initiative
  • Office of Naval Research (N000141410671, N00014)
Topics
  • Physical Sciences › Earth and Planetary Sciences › Geology › 3D Surveying and Cultural Heritage
  • Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Advanced Image and Video Retrieval Techniques
Keywords
3D scene graphs, semantic scene understanding, 3D building reconstruction, panoramic images, 3D mesh, object detection, room segmentation, multi-view consistency

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