Cited by 147Robot Manipulation and LearningHuman Pose and Action RecognitionMultimodal Machine Learning Applications

Grounded Human-Object Interaction Hotspots From Video

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Nagarajan, Tushar, Feichtenhofer, Christoph, Grauman, Kristen·2019·2019 IEEE/CVF International Conference on Computer Vision (ICCV)

Abstract

Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction "hotspots" directly from video. Rather than treat affordances as a manually supervised semantic segmentation task, our approach learns about interactions by watching videos of real human behavior and anticipating afforded actions. Given a novel image or video, our model infers a spatial hotspot map indicating where an object would be manipulated in a potential interaction even if the object is currently at rest. Through results with both first and third person video, we show the value of grounding affordances in real human-object interactions. Not only are our weakly supervised hotspots competitive with strongly supervised affordance methods, but they can also anticipate object interaction for novel object categories. Project page: http://vision.cs.utexas.edu/projects/interaction-hotspots/.

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  • Prior methods for affordance learning are tested primarily on human video datasets with no physical robot or in-the-wild experiments.

    “prior methods for affordance learning are tested primarily on human video datasets with no physical robot or in-the-wild experiments.”

    From Affordances from Human Videos as a Versatile Representation for Robotics (2023) · cites this paper as [80]

    The Experiments section evaluates this paper’s method on two human-video datasets, OPRA and EPIC-Kitchens, with no physical-robot experiment described. It does not establish that prior methods were tested primarily on such datasets; the Introduction instead describes some prior exemplars as captured in artificial lab tabletop environments. EPIC-Kitchens also contains unscripted activities, so the blanket claim of no in-the-wild experiments is not supported. (LLM, conf=0.84)

    Experimental — accuracy not yet measured
  • With both k-NN and BC, VRB outperforms prior methods on 7 out of 8 tasks, with an average success rate of 57%, while the runner-up method (Hotspots) achieves 25%.

    “With both k -NN and BC, our method outperforms prior tasks on 7 out of 8 tasks, with an average success rate of 57 %, with the runner-up method (Hotspots [80]) only getting 25 %.”
  • The Hotspots baseline was trained on EpicKitchens, the same dataset as the approach.

    “Specficially, for Hotspots [80], we employ the model trained on EpicKitchens [20], as this is what our approach is also trained on.”
  • VRB consistently outperforms the Hotspots baseline for grasping held-out rare objects.

    “VRB consistently outperforms our most competitive baseline, Hotspots [80].”

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References 79 · Cited by 147

Research works printed but not linked: 8

  1. D. Damen, H. Doughty, G. M. Farinella, S. Fidler, A. Furnari, E. Kazakos, D. Moltisanti, J. Munro, T. Perrett, W. Price, et al. Scaling egocentric vision: The epic-kitchens dataset. ECCV, 2018. 2, 6
  2. C. Finn, I. Goodfellow, and S. Levine. Unsupervised learn- ing for physical interaction through video prediction. In NeurIPS, 2016. 3
  3. T. Hermans, J. M. Rehg, and A. Bobick. Affordance pre- diction via learned object attributes. In ICRA: Workshop on Semantic Perception, Mapping, and Exploration, 2011. 1
  4. D. Jayaraman, F. Ebert, A. A. Efros, and S. Levine. Time- agnostic prediction: Predicting predictable video frames. ICLR, 2019. 3
  5. M. Mathieu, C. Couprie, and Y. LeCun. Deep multi-scale video prediction beyond mean square error. ICLR, 2016. 3
  6. J. Oh, X. Guo, H. Lee, R. L. Lewis, and S. Singh. Action- conditional video prediction using deep networks in atari games. In NeurIPS, 2015. 3
  7. R. Villegas, J. Yang, Y. Zou, S. Sohn, X. Lin, and H. Lee. Learning to generate long-term future via hierarchical pre- diction. In ICML, 2017. 3
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Authors
Nagarajan, T., Feichtenhofer, C., & Grauman, K.
Affiliations
  • The University of Texas at Austin (US)
  • Meta (United States) (US)
Venue
2019 IEEE/CVF International Conference on Computer Vision (ICCV)
Publisher
IEEE
Published
2019-10
Pages
8687-8696
OpenAlex
W2904070579
Cited by
147
References
79
Citations by year
2026: 11 · 2025: 23 · 2024: 38 · 2023: 25 · 2022: 19 · 2021: 17 · 2020: 12 · 2019: 2
FWCI
19.34
Type
conference paper
Language
en
Open access
Locations
  • IEEE/CVF International Conference on Computer Vision (ICCV) (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Topics
  • Physical Sciences › Engineering › Control and Systems Engineering › Robot Manipulation and Learning
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Human Pose and Action Recognition
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Multimodal Machine Learning Applications
Keywords
human-object interaction, affordances, weakly supervised learning, video-based learning, object manipulation, novel object categories, egocentric video

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