Grounded Human-Object Interaction Hotspots From Video
Open accessAbstract
Learning how to interact with objects is an important step towards embodied visual intelligence, but existing techniques suffer from heavy supervision or sensing requirements. We propose an approach to learn human-object interaction "hotspots" directly from video. Rather than treat affordances as a manually supervised semantic segmentation task, our approach learns about interactions by watching videos of real human behavior and anticipating afforded actions. Given a novel image or video, our model infers a spatial hotspot map indicating where an object would be manipulated in a potential interaction even if the object is currently at rest. Through results with both first and third person video, we show the value of grounding affordances in real human-object interactions. Not only are our weakly supervised hotspots competitive with strongly supervised affordance methods, but they can also anticipate object interaction for novel object categories. Project page: http://vision.cs.utexas.edu/projects/interaction-hotspots/.
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Prior methods for affordance learning are tested primarily on human video datasets with no physical robot or in-the-wild experiments.
“prior methods for affordance learning are tested primarily on human video datasets with no physical robot or in-the-wild experiments.”
From Affordances from Human Videos as a Versatile Representation for Robotics (2023) · cites this paper as [80]
The Experiments section evaluates this paper’s method on two human-video datasets, OPRA and EPIC-Kitchens, with no physical-robot experiment described. It does not establish that prior methods were tested primarily on such datasets; the Introduction instead describes some prior exemplars as captured in artificial lab tabletop environments. EPIC-Kitchens also contains unscripted activities, so the blanket claim of no in-the-wild experiments is not supported. (LLM, conf=0.84)
Experimental — accuracy not yet measuredWith both k-NN and BC, VRB outperforms prior methods on 7 out of 8 tasks, with an average success rate of 57%, while the runner-up method (Hotspots) achieves 25%.
“With both k -NN and BC, our method outperforms prior tasks on 7 out of 8 tasks, with an average success rate of 57 %, with the runner-up method (Hotspots [80]) only getting 25 %.”
From Affordances from Human Videos as a Versatile Representation for Robotics (2023) · cites this paper as [80]
The Hotspots baseline was trained on EpicKitchens, the same dataset as the approach.
“Specficially, for Hotspots [80], we employ the model trained on EpicKitchens [20], as this is what our approach is also trained on.”
From Affordances from Human Videos as a Versatile Representation for Robotics (2023) · cites this paper as [80]
VRB consistently outperforms the Hotspots baseline for grasping held-out rare objects.
“VRB consistently outperforms our most competitive baseline, Hotspots [80].”
From Affordances from Human Videos as a Versatile Representation for Robotics (2023) · cites this paper as [80]
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References 79 · Cited by 147
Research works printed but not linked: 8
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- C. Finn, I. Goodfellow, and S. Levine. Unsupervised learn- ing for physical interaction through video prediction. In NeurIPS, 2016. 3
- T. Hermans, J. M. Rehg, and A. Bobick. Affordance pre- diction via learned object attributes. In ICRA: Workshop on Semantic Perception, Mapping, and Exploration, 2011. 1
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- Authors
- Nagarajan, T., Feichtenhofer, C., & Grauman, K.
- Affiliations
- The University of Texas at Austin (US)
- Meta (United States) (US)
- Venue
- 2019 IEEE/CVF International Conference on Computer Vision (ICCV)
- Publisher
- IEEE
- Published
- 2019-10
- Pages
- 8687-8696
- OpenAlex
- W2904070579
- Cited by
- 147
- References
- 79
- Citations by year
- 2026: 11 · 2025: 23 · 2024: 38 · 2023: 25 · 2022: 19 · 2021: 17 · 2020: 12 · 2019: 2
- FWCI
- 19.34
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Licence
- Locations
- IEEE/CVF International Conference on Computer Vision (ICCV) (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- Topics
- Physical Sciences › Engineering › Control and Systems Engineering › Robot Manipulation and Learning
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Human Pose and Action Recognition
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Multimodal Machine Learning Applications
- Keywords
- human-object interaction, affordances, weakly supervised learning, video-based learning, object manipulation, novel object categories, egocentric video
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