Controllable Single-Shot Animation Blending with Temporal Conditioning
Abstract
Training a generative model on a single human skeletal motion sequence without being bound to a specific kinematic tree has drawn significant attention from the animation community. Unlike text-to-motion generation, single-shot models allow animators to controllably generate variations of existing motion patterns without requiring additional data or extensive retraining. However, existing single-shot methods do not explicitly offer a controllable framework for blending two or more motions within a single gener-ative pass. In this paper, we present the first single-shot motion blending framework that enables seamless blending by temporally conditioning the generation process. Our method introduces a skeleton-aware normalization mech-anism to guide the transition between motions, allowing smooth, data-driven control over when and how motions blend. We perform extensive quantitative and qualitative evaluations across various animation styles and different kinematic skeletons, demonstrating that our approach pro-duces plausible, smooth, and controllable motion blends in a unified and efficient manner. Our project page can be found here.
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Recent learning-based methods have revisited motion blending and transition synthesis with more automatic formulations.
“Recent learning-based methods have revisited motion blending and transition synthesis with more automatic formulations [Tselepi et al. 2025]”
From BlendAnything: A Blender Plugin for Cross-Topology Motion Blending (2026) · cites this paper as Tselepi et al. 2025
Cites
Skeleton-aware networks for deep motion retargeting
Aberman, K., Li, P., Lischinski, D., Sorkine-Hornung, O., Cohen-Or, D., & Chen, B. (2020) · ACM Transactions on Graphics · doi:10.1145/3386569.3392462 · Cited by 230 · see citing works
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BlendAnything: A Blender Plugin for Cross-Topology Motion Blending
Cazzola, L., Martinelli, G., & Conci, N. (2026) · Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters · doi:10.1145/3799825.3818769
- Authors
- Tselepi, E., Thermos, S., & Potamianos, G.
- Affiliations
- University of Thessaly (GR)
- Moverse,Thessaloniki,Greece
- Venue
- 2025 IEEE/CVF International Conference on Computer Vision Workshops (ICCVW)
- Publisher
- IEEE
- Published
- 2025-10-19
- Pages
- 436-445
- ISSN
- 2473-9936 (ISSN-L)
- OpenAlex
- W7131131103
- Cited by
- 1
- References
- 1
- Citations by year
- 2026: 1
- FWCI
- 2.18
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- IEEE International Conference on Computer Vision Workshops (publishedVersion)
- Topics
- Physical Sciences › Engineering › Control and Systems Engineering › Human Motion and Animation
- Physical Sciences › Engineering › Computational Mechanics › 3D Shape Modeling and Analysis
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Generative Adversarial Networks and Image Synthesis
- Keywords
- temporal conditioning, motion blending
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