Cited by 15Software Engineering Techniques and PracticesProduct Development and CustomizationDesign Education and Practice

The DOI matches its Crossref record.

The use of prototypes within agile product development explorative case study of a Makeathon

Open access
Zink, Lukas, Hostetter, Rafael, Bohmer, Annette Isabel, Lindemann, Udo, Knoll, Alois·2017·2017 International Conference on Engineering, Technology and Innovation (ICE/ITMC)

Abstract

Due to rapid technology change and increased innovation dynamic, product development is related with high uncertainty and complexity [2]. As a consequence of the shortened product life-cycles, agile development becomes more important. It fosters cross-functional project work and enables a team to react fast and flexible to a continuously changing environment. Central aspect of the agile approach within physical product development is prototyping. This work identifies criteria to analyze the use of physical prototypes within an agile set up. Therefore, a Makeathon has been analyzed. In contrast to plan-driven development, prototypes are used to explore, design, verify, test the usability or communicate product aspects. They support the learning process by providing important insights about the solution space on which the planning of the next iteration is based. The data also support the assumption that there is not “one” approach in agile product development. It is much more likely to be unique to each product, which is also one of the strengths of agile product development, as it allows you to react flexibly to changes.

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Crossref · 10.1109/ice.2017.8279871

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  • Usability testing was reported as the least common singular purpose for prototyping though it is often combined with other purposes.

    “Usability testing was reported by Zink et al. as the least common singular purpose for prototyping though it is often combined with other purposes (Zink et al. 2017).”
  • Prototyping can be used to explore a product's business potential from the customer perspective, and to assess the value of the product and likeliness of purchase and the product's ability to fit within time and budget constraints.

    “Prototyping can be used to explores a product's business potential from the customer perspective, and to assess the value of the product and likeliness of purchase (McCurdy et al. 2006;Zink et al. 2017) and the product's ability to fit within time and budget constraints (Zink et al. 2017).”
  • Feasibility testing requires a high share of the time invested in a project.

    “Finally, Zink et al. found that feasibility testing requires a high share of the time invested in a project (Zink et al. 2017).”
  • As the prototype representation of the (future) product becomes more concrete with each iteration, the product requirements thereby gradually become more specific.

    “As the prototype representation of the (future) product becomes more concrete with each iteration, the product requirements thereby gradually become more specific (Zink et al. 2017).”

Citations

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Research works printed but not linked: 27

  1. smith, 2007, Flexible Product Development Building Agility for Changing Markets
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  10. jessica, 2016, The Prototype for X (PFX) Framework: Assessing the Impact of PFX on Desirability, Feasibility, and Viability of End Designs, ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
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  14. beck, 0, Manifesto for Agile Software Development
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  16. ulrich, 2003, Product Design and Development
  17. 10.1145/1375761.1375762 · DOI · Paper page
  18. link, 2014, Agile Methods in a new area of innovtion management, Sciente-To-Business Markting Conference
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  20. 10.1007/978-3-658-01284-7_5 · DOI
  21. beaudouin-lafon, 2007, Prototyping tools and techniques, Human-Computer Interaction Handbook Fundamentals Evolving Technologies and Emerging Applications, 1017
  22. gürtler, 2016, Innovationsmanagement, 483
  23. 10.1016/j.jengtecman.2015.09.003 · DOI
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  27. 10.1177/154193120204600513 · DOI

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Metadata

Authors
Zink, L., Hostetter, R., Bohmer, A. I., Lindemann, U., & Knoll, A.
Affiliations
Technical University of Munich (DE)
Venue
2017 International Conference on Engineering, Technology and Innovation (ICE/ITMC)
Publisher
IEEE
Published
2017-06
Pages
68-77
OpenAlex
W2787143714
Cited by
15
References
0
Citations by year
2026: 1 · 2024: 1 · 2023: 3 · 2022: 2 · 2021: 1 · 2020: 3 · 2019: 3 · 2018: 1
FWCI
1.26
Type
conference paper
Language
en
Open access
Licence
other-oa
Locations
  • IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC) (publishedVersion)
  • mediaTUM (Technical University of Munich) (submittedVersion, other-oa)
Funders
  • European Commission (720270, HORIZON2020)
  • Technische Universität München
  • Horizon 2020 Framework Programme (720270)
Topics
  • Physical Sciences › Computer Science › Information Systems › Software Engineering Techniques and Practices
  • Social Sciences › Business, Management and Accounting › Management of Technology and Innovation › Product Development and Customization
  • Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
Keywords
agile product development, physical prototypes, rapid prototyping, cross-functional teams

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