Cited by 7Intelligent Tutoring Systems and Adaptive LearningArtificial Intelligence in EducationEducational Games and Gamification

Exploring Learners' Interactions with GenAI Agents in Educational Games: Typologies and Emotional Factors in Human-Computer Interaction

Chen, Ziqi, Xiong, Zhaoyang, Ruan, Xinli, Jiang, Shujing, Wei, Wei, Fang, Ke·2024·2024 4th International Conference on Educational Technology (ICET)

Abstract

This study explores and compares learners' interactions with Generative Artificial Intelligence (GenAI) within an educational game context. Data from 365 dialogues were collected from 76 K12 students at a middle school in Suzhou, China, who had conversations with GenAI agents in an educational game environment. Drawing upon a framework adapted from the classification system of learners' online asynchronous discussions, six categories were utilized: social and affective (ES), information (Inf), questions (Q&A), ideas (ID), agency (EA), and meta-recapitulation (MA). The study revealed several important findings. Firstly, students' responses contained less information (Inf) and meta-recapitulation (MA) due to the limitations of GenAI in providing authoritative and external resources of information. Secondly, players’ social and affective outputs (ES) were associated with mixed emotions, with the majority of emotions experienced by the students being negative (82.02%), and the reasons behind these negative emotions include mistrust of GenAI during or prior to the game, GenAI misinterpreting players’ ideas, a mismatch with players’ expectations, and GenAI repeatedly outputting the same text. Overall, this study sheds light on the complex dynamics of learners' dialogues with GenAI in educational environment, highlighting the learning opportunities and challenges for improving AI-driven educational experiences.

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Crossref · 10.1109/icet62460.2024.10868064

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References 19 · Cited by 7

Authors
Chen, Z., Xiong, Z., Ruan, X., Jiang, S., Wei, W., & Fang, K.
Affiliations
  • Macao Polytechnic University (MO)
  • Tsinghua Shenzhen International Graduate School (CN)
Venue
2024 4th International Conference on Educational Technology (ICET)
Publisher
IEEE
Published
2024-09-13
Pages
136-140
OpenAlex
W4407215353
Cited by
7
References
19
Citations by year
2026: 3 · 2025: 4
FWCI
2.02
Type
conference paper
Language
en
Open access
closed
Locations
International Conference on Educational Technology (ICET) (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
  • Physical Sciences › Computer Science › Information Systems › Artificial Intelligence in Education
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
Keywords
game-based learning, affective learning, K-12 students, junior high school students, human-AI interaction, learner agency

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