The DOI matches its Crossref record; 3 of the 3 references it cites were found in a registry or an index.
Skeletal Quads: Human Action Recognition Using Joint Quadruples
Open accessAbstract
Recent advances on human motion analysis have made the extraction of human skeleton structure feasible, even from single depth images. This structure has been proven quite informative for discriminating actions in a recognition scenario. In this context, we propose a local skeleton descriptor that encodes the relative position of joint quadruples. Such a coding implies a similarity normalisation transform that leads to a compact (6D) view-invariant skeletal feature, referred to as skeletal quad. Further, the use of a Fisher kernel representation is suggested to describe the skeletal quads contained in a (sub)action. A Gaussian mixture model is learnt from training data, so that the generation of any set of quads is encoded by its Fisher vector. Finally, a multi-level representation of Fisher vectors leads to an action description that roughly carries the order of sub-action within each action sequence. Efficient classification is here achieved by linear SVMs. The proposed action representation is tested on widely used datasets, MSRAction3D and HDM05. The experimental evaluation shows that the proposed method outperforms state-of-the-art algorithms that rely only on joints, while it competes with methods that combine joints with extra cues.
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Cites
LIBSVM: A library for support vector machines
Chang, C.-C., & Lin, C.-J. (2011) · ACM Transactions on Intelligent Systems and Technology · doi:10.1145/1961189.1961199 · Cited by 40,918
Beyond Bags of Features: Spatial Pyramid Matching for Recognizing Natural Scene Categories
Lazebnik, S., Schmid, C., & Ponce, J. (2006) · 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 2 (CVPR'06) · doi:10.1109/cvpr.2006.68 · Cited by 7,916
Image Classification with the Fisher Vector: Theory and Practice
Sánchez, J., Perronnin, F., Mensink, T., & Verbeek, J. (2013) · International Journal of Computer Vision · doi:10.1007/s11263-013-0636-x · Cited by 1,498
Cited by
NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis
Shahroudy, A., Liu, J., Ng, T.-T., & Wang, G. (2016) · 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2016.115 · Cited by 3,148
A New Representation of Skeleton Sequences for 3D Action Recognition
Ke, Q., Bennamoun, M., An, S., Sohel, F., & Boussaid, F. (2017) · 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr.2017.486 · Cited by 793
Zhang, P., Lan, C., Xing, J., Zeng, W., Xue, J., & Zheng, N. (2017) · 2017 IEEE International Conference on Computer Vision (ICCV) · doi:10.1109/iccv.2017.233 · Cited by 691
View Adaptive Neural Networks for High Performance Skeleton-Based Human Action Recognition
Zhang, P., Lan, C., Xing, J., Zeng, W., Xue, J., & Zheng, N. (2019) · IEEE Transactions on Pattern Analysis and Machine Intelligence · doi:10.1109/tpami.2019.2896631 · Cited by 523
A survey of depth and inertial sensor fusion for human action recognition
Chen, C., Jafari, R., & Kehtarnavaz, N. (2017) · Multimedia Tools and Applications · doi:10.1007/s11042-015-3177-1 · Cited by 356
Metadata
- Authors
- Evangelidis, G., Singh, G., & Horaud, R.
- Venue
- 2014 22nd International Conference on Pattern Recognition
- Publisher
- IEEE
- Published
- 2014-08
- Pages
- 4513-4518
- ISSN
- 1041-3278 (ISSN-L)
- OpenAlex
- W2021150171
- Cited by
- 272
- References
- 3
- FWCI
- 16.22
- Type
- conference paper
- Language
- en
- Open access
- green
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