Cited by 201Reinforcement Learning in RoboticsRobotics and Sensor-Based LocalizationRobot Manipulation and Learning

Sim2Real Predictivity: Does Evaluation in Simulation Predict Real-World Performance?

Open access
Kadian, Abhishek, Truong, Joanne, Gokaslan, Aaron, Clegg, Alexander, Wijmans, Erik, Lee, Stefan, Savva, Manolis, Chernova, Sonia +1 more·2020·IEEE Robotics and Automation Letters

Abstract

Does progress in simulation translate to progress on robots? If one method outperforms another in simulation, how likely is that trend to hold in reality on a robot? We examine this question for embodied PointGoal navigation - developing engineering tools and a research paradigm for evaluating a simulator by its sim2real predictivity. First, we develop Habitat-PyRobot Bridge (HaPy), a library for seamless execution of identical code on simulated agents and robots - transferring simulation-trained agents to a LoCoBot platform with a one-line code change. Second, we investigate the sim2real predictivity of Habitat-Sim M. Savva et al., for PointGoal navigation. We 3D-scan a physical lab space to create a virtualized replica, and run parallel tests of 9 different models in reality and simulation. We present a new metric called Sim-vs-Real Correlation Coefficient (SRCC) to quantify predictivity. We find that SRCC for Habitat as used for the CVPR19 challenge is low (0.18 for the success metric), suggesting that performance differences in this simulator-based challenge do not persist after physical deployment. This gap is largely due to AI agents learning to exploit simulator imperfections - abusing collision dynamics to `slide' along walls, leading to shortcuts through otherwise non-navigable space. Naturally, such exploits do not work in the real world. Our experiments show that it is possible to tune simulation parameters to improve sim2real predictivity (e.g. improving SRCCSuccfrom 0.18 to 0.844) - increasing confidence that in-simulation comparisons will translate to deployed systems in reality.

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  • Learned agents that navigate without an explicit mapping module have shown strong performance on a variety of tasks.

    “Learned agents that navigate without an explicit mapping module (called 'map-free' or 'pixels-to-actions') have shown strong performance on a variety of tasks (Savva et al., 2019; Wijmans et al., 2020; Kadian et al., 2020; Chattopadhyay et al., 2021; Khandelwal et al., 2022; Partsey et al., 2022; Reed et al., 2022).”

    From Emergence of Maps in the Memories of Blind Navigation Agents (2023) · cites this paper as Kadian et al., 2020

    The Navigation Models section (p. 6) describes learned PointGoal agents with a visual encoder and policy network, rather than an explicit mapping module. The Results (p. 6) report success rates close to 1 in simulation, but this paper evaluates one navigation task, not strong performance across a variety of tasks; it also finds substantially more variable success in reality. (LLM, conf=0.86)

    Experimental — accuracy not yet measured
  • Neural-network models for navigation that do not contain explicit mapping modules still achieve remarkably high performance.

    “More recently, the machine learning commu- nity has produced a surprising phenomenon – neural-network models for navigation that curiously do not contain any explicit mapping modules but still achieve remarkably high performance (Savva et al., 2019; Wijmans et al., 2020; Kadian et al., 2020; Chattopadhyay et al., 2021; Khandelwal et al., 2022; Partsey et al., 2022; Reed et al., 2022).”

    From Emergence of Maps in the Memories of Blind Navigation Agents (2023) · cites this paper as Kadian et al., 2020

  • Large vision-language models like CLIP enable zero-shot generation of 3D textures and objects.

    “Subsequently, the advent of large vision-language models like CLIP [42] enables zero-shot generation of 3D textures and objects [14, 20, 28, 32, 33, 39].”

    From Holodeck: Language Guided Generation of 3D Embodied AI Environments (2024) · cites this paper as [20]

    The Evaluation Environment section (p. 5) describes reconstructing 3D meshes from camera scans, not generating textures or objects with a vision-language model. Searches for zero-shot 3D generation and CLIP found no passage in our copy addressing the attributed claim. (LLM, conf=0.76)

    Experimental — accuracy not yet measured

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Cites

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Research works printed but not linked: 31

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Cited by

Sorted by citations

Authors
Kadian, A., Truong, J., Gokaslan, A., Clegg, A., Wijmans, E., Lee, S., Savva, M., Chernova, S., & Batra, D.
Affiliations
  • Meta (United States) (US)
  • Georgia Institute of Technology (US)
  • Oregon State University (US)
  • Simon Fraser University (CA)
Venue
IEEE Robotics and Automation Letters
Published
2020-10
Volume
5
Issue
4
Pages
6670-6677
ISSN
  • 2377-3766 (ISSN-L)
  • 2377-3774
OpenAlex
W3049043369
Cited by
201
References
5
Citations by year
2026: 24 · 2025: 40 · 2024: 44 · 2023: 32 · 2022: 28 · 2021: 24 · 2020: 9
FWCI
9.13
Type
journal article
Language
en
Open access
Locations
  • IEEE Robotics and Automation Letters (publishedVersion)
  • arXiv (Cornell University) (submittedVersion)
  • arXiv (Cornell University)
Funders
  • NSF
  • Air Force Research Laboratory
  • Defense Advanced Research Projects Agency
  • ONR YIPs
  • ARO PECASE
  • Amazon Catalyst
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Physical Sciences › Engineering › Aerospace Engineering › Robotics and Sensor-Based Localization
  • Physical Sciences › Engineering › Control and Systems Engineering › Robot Manipulation and Learning
Keywords
simulator evaluation, point-goal navigation, embodied agents, shortcut learning

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