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Games with a Purpose
Abstract
Through online games, people can collectively solve large-scale computational problems. Such games constitute a general mechanism for using brain power to solve open problems. In fact, designing such a game is much like designing an algorithm - it must be proven correct, its efficiency can be analyzed, a more efficient version can supersede a less efficient one, and so on. "Games with a purpose" have a vast range of applications in areas as diverse as security, computer vision, Internet accessibility, adult content filtering, and Internet search. Any game designed to address these and other problems must ensure that game play results in a correct solution and, at the same time, is enjoyable. People will play such games to be entertained, not to solve a problem - no matter how laudable the objective
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Citations
Cited by
Gamification in theory and action: a survey
Seaborn, K., & Fels, D. I. (2015) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2014.09.006 · Cited by 2,515
AggNet: Deep Learning From Crowds for Mitosis Detection in Breast Cancer Histology Images
Albarqouni, S., Baur, C., Achilles, F., Belagiannis, V., Demirci, S., & Navab, N. (2016) · IEEE Transactions on Medical Imaging · doi:10.1109/tmi.2016.2528120 · Cited by 606
The labor economics of paid crowdsourcing
Horton, J. J., & Chilton, L. B. (2010) · Proceedings of the 11th ACM conference on Electronic commerce · doi:10.1145/1807342.1807376 · Cited by 601
Gamification: Design of IT-Based Enhancing Services for Motivational Support and Behavioral Change
Blohm, I., & Leimeister, J. M. (2013) · Business & Information Systems Engineering · doi:10.1007/s12599-013-0273-5 · Cited by 347
Law, E., & von Ahn, L. (2009) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/1518701.1518881 · Cited by 248
Metadata
- Authors
- von Ahn, L.
- Venue
- Computer
- Published
- 2006-06
- Volume
- 39
- Issue
- 6
- Pages
- 92-94
- ISSN
- 0018-9162 (ISSN-L)
- OpenAlex
- W2107756083
- Cited by
- 955
- References
- 0
- FWCI
- 90.03
- Type
- journal article
- Language
- en
- Open access
- closed
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Data sources
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.