Play-Centric Games Education
Abstract
Major universities around the world now offer degree programs in game design in response to student demand; more than 80 such programs exist in North America alone. Recognizing the overwhelming interest in guidelines for teaching game design, the International Game Developers Association established a committee to help educators craft a curriculum that reflects the real-world creative process of professional game designers. The interactive media program at the USC School of Cinema-Television combines a broad liberal arts education with the technical expertise needed to create games that provide players with a narratively rich and emotionally immersive experience.
Integrity signals
Registry
Cites
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Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Game-based learning is typically applied in two ways: an instructionist approach where students play serious games, and a design-centric approach where students create games.
“Game-based learning (GBL) is typically applied in two ways: (a) an instructionist approach, where students play serious games [12] and (b) a designcentric approach, where students create games [13].”
From Fostering computational thinking in young students through student generated challenges in tangible mobile augmented reality games (2025) · cites this paper as [12]
Cited by
Sorted by citations
Gardeli, A., & Vosinakis, S. (2025) · Discover Education · doi:10.1007/s44217-025-00899-4 · Cited by 3 · see citing works
- Authors
- Fullerton, T.
- Affiliations
- University of Southern California (US)
- Corresponding author
- Fullerton, T.
- ORCID
- Fullerton, T.
- Venue
- Computer
- Published
- 2006-06
- Volume
- 39
- Issue
- 6
- Pages
- 36-42
- ISSN
- 0018-9162 (ISSN-L)
- OpenAlex
- W2083925149
- Cited by
- 21
- References
- 0
- Citations by year
- 2025: 2 · 2024: 2 · 2020: 3 · 2019: 1 · 2017: 2 · 2015: 1 · 2012: 2
- FWCI
- 3.40
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computer (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
- Keywords
- game design education, game narrative, player immersion
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
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