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Cited by 2,487

The DOI matches its Crossref record; 1 of the 1 references it cites were found in a registry or an index.

Microsoft Kinect Sensor and Its Effect

Zhang, Zhengyou·2012·IEEE Multimedia

Abstract

Recent advances in 3D depth cameras such as Microsoft Kinect sensors (www.xbox.com/en-US/kinect) have created many opportunities for multimedia computing. The Kinect sensor lets the computer directly sense the third dimension (depth) of the players and the environment. It also understands when users talk, knows who they are when they walk up to it, and can interpret their movements and translate them into a format that developers can use to build new experiences. While the Kinect sensor incorporates several advanced sensing hardware, this article focuses on the vision aspect of the Kinect sensor and its impact beyond the gaming industry.

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Research works printed but not linked: 9

  1. cai, 0, 3D Deformable Face Tracking with a Commodity Depth Camera, Proc 11th European Conf Computer Vision (ECCV), iii, 229
  2. 10.1109/CVPR.2011.5995316 · DOI · Paper page
  3. 10.1109/ICCVW.2011.6130383 · DOI
  4. ren, 0, Robust Hand Gesture Recognition Based on Finger-Earth Movers Distance with a Commodity Depth Camera, Proc 19th ACM Int'l Conf Multimedia (ACM MM), 1093
  5. 10.1109/ISMAR.2011.6092379 · DOI
  6. 10.1145/2072298.2072454 · DOI
  7. 10.1109/CVPRW.2010.5543273 · DOI · Paper page
  8. 10.1145/2037826.2037857 · DOI
  9. tashev, 2011, Recent Advances in Human-Machine Interfaces for Gaming and Entertainment, Int'l J Information Security, 3, 69

Cited by

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Metadata

Authors
Zhang, Z.
Venue
IEEE Multimedia
Published
2012-02
Volume
19
Issue
2
Pages
4-10
ISSN
1070-986X (ISSN-L)
OpenAlex
W2056898157
Cited by
2,487
References
1
FWCI
233.24
Type
journal article
Language
en
Open access
closed

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