The DOI matches its Crossref record.
Enhancing Mental Health Care With VR
Abstract
While Virtual Reality (VR) is usually associated with video games or the simulated scenarios used to train airplane pilots and soldiers, new advances have brought VR technology into a whole different realm-that of mental health.
Overview
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the citing paper
“Although consumer iVR technology is widely available and affordable, the pressing absence of freely available VRET platforms persists [54,55,56,57,58,59,60,61,62,63,64].”
From SAFEvR MentalVeRse.app: Development of a Free Immersive Virtual Reality Exposure Therapy for Acrophobia and Claustrophobia (2024) · cites this paper as [56]
Citations
Cited by
Sorted by citations
Gaina, M.-A., Sbarcea, S.-V., Popa, B.-S., Stefanescu, B.-V., Gaina, A.-M., Szalontay, A.-S., Bolos, A., & Stefanescu, C. (2024) · Brain Sciences · doi:10.3390/brainsci14070651 · Cited by 9
Gardner, S. H., Hoang, T.-M., Na, W., Dao, N., & Cho, S. (2025) · ICT Express · doi:10.1016/j.icte.2025.04.008 · Cited by 5
“VR has been applied extensively in healthcare, entertainment, education, military training, architecture, and marketing [35, 36].”
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes
Liang, H., Xu, H., Wang, Y., Pan, J., Fu, J., & Pang, X. (2023) · Computer Animation and Virtual Worlds · doi:10.1002/cav.2165 · Cited by 1
“15 The research carried out by Zeng et al. shows that traditional mental health education is constrained by time, space and format, which is a problem that can be resolved by VR technology.”
BackgroundGao, Y., Li, Z., & Wang, L. (2025) · SID Symposium Digest of Technical Papers · doi:10.1002/sdtp.18974
“For example, the Bravemind system uses immersive battlefield scenarios to help veterans gradually alleviate traumatic memories (Emmelkamp & Meyerbröker, 2021 [24] ; Abrams, 2022 [25] ).”
Wu, F., Wu, Y., Xing, Y., Zhang, R., & Cai, W. (2025) · doi:10.2196/preprints.81865
Metadata
- Authors
- Abrams, Z.
- Corresponding author
- Abrams, Zara
- ORCID
- Abrams, Zara
- Venue
- IEEE Pulse
- Published
- 2022-09
- Volume
- 13
- Issue
- 5
- Pages
- 16-20
- ISSN
- 2154-2287 (ISSN-L)
- 2154-2317
- OpenAlex
- W4307779118
- Cited by
- 6
- References
- 0
- Citations by year
- 2025: 4 · 2024: 1 · 2023: 1
- FWCI
- 0.74
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- Locations
- IEEE Pulse (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Life Sciences › Neuroscience › Cognitive Neuroscience › EEG and Brain-Computer Interfaces
- Keywords
- virtual reality, mental health services, psychotherapy
- MeSH terms
- Virtual Reality, Humans, Mental Health, Video Games
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review