User experience design to enhance the effectiveness of mobile technologies for the treatment of mental health
Abstract
In America, half of the population experiences mental health issues in their lifetime. Less than one third, however, will receive treatment. The National Institute of Mental Health calls for research on new, scalable methods for treating mental illness. Cognitive Bias Modification (CBM) is used to alter responses to situations that make participants feel anxious or upset. In this paper, we analyze data from an online, session-based, CBM training program for anxiety in order to make recommendations to improve the user experience increasing engagement and adherence to the program. Our objectives include maximizing user value, decreasing attrition, and minimizing user burden. To meet our objectives, we are analyzing data related to attrition and user engagement and implementing principles of user experience design such as improved visuals and typography and elements of gamification. Preliminary analyses indicate that the highest number of dropouts were less educated participants leaving the program and the highest rates of attrition were shown towards the beginning of the sessions. Additionally, a redesigned interface will be deployed and future data will be collected to determine its effect on attrition.
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Education was associated with user engagement: participants with higher education reported more acceptance of interventions than people with lower education (a high school diploma or lower).
“(2) education, with participants with higher education reporting more acceptance of interventions than people with lower education (a high school diploma or lower) [74-76];”
From Barriers to and facilitators of user engagement with digital mental health interventions: Systematic review (2021) · cites this paper as [75]
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References 10 · Cited by 5
- Authors
- Stevens, R., Polk, K., Merrill, C., Feng, F., Weiss, M., Brosnan, E., Gerber, M. S., & Barnes, L. E.
- Affiliations
- University of Virginia (US)
- Venue
- 2018 Systems and Information Engineering Design Symposium (SIEDS)
- Publisher
- IEEE
- Published
- 2018-04
- Volume
- 44
- Pages
- 135-140
- OpenAlex
- W2806243016
- Cited by
- 5
- References
- 10
- Citations by year
- 2025: 1 · 2023: 1 · 2021: 1 · 2019: 2
- FWCI
- 2.32
- Type
- conference paper
- Language
- en
- Open access
- closed
- Locations
- Systems and Information Engineering Design Symposium (publishedVersion)
- Topics
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Keywords
- user experience design, cognitive bias modification, anxiety treatment, mobile mental health intervention, attrition, user engagement, gamification, interface redesign, typography, educational attainment, digital mental health
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