The DOI matches its Crossref record; 25 of the 26 references it cites were found in a registry or an index.
User Interface Evaluation Methods for Elderly: A Systematic Review
Abstract
Virtual reality (VR) solutions are increasing and establishing in society, considering the current use of nonconventional interaction devices in entertainment applications, serious games, and social networks. In this context, the elderly public already knows or is familiar with this type of technology, from rehabilitation processes that stimulate the practice of physical and cognitive activities. VR systems' usability needs to be evaluated to ensure user safety, user satisfaction, and health intervention efficiency for the olders. Evaluation processes also must consider the analysis of specific aspects of each interface, such as immersion and presence for 3D user interfaces. With this in mind, this study presents a systematic review of the literature to identify methods or approaches that have been used to evaluate VR applications for elderly. As a result, 28 papers were selected considering eligibility criteria. We did not find an accepted methodology to evaluate interfaces projected for elderly, once there was not a consensus in tools used from results. Our results highlight the lack of a specific evaluation methodology for the elderly, especially focused on 3D user interfaces. Evaluation tools for this audience may be relevant to suit validate an VR application, considering sensory feedback aspects and relationships between the interaction process and effects of aging.
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Cited by
Sorted by citations
Healy, D., Flynn, A., Conlan, O., McSharry, J., & Walsh, J. (2022) · JMIR Serious Games · doi:10.2196/35802 · Cited by 77
“The search terms were informed by previous systematic review search strategies with similar research questions [13,24-30] as well as input from the review team.”
MethodA Review of Human-Computer Interface Evaluation Research Based on Evaluation Process Elements
Song, X., Liu, M., Gong, L., Gu, Y., & Shidujaman, M. (2023) · Lecture notes in computer science · doi:10.1007/978-3-031-35596-7_17 · Cited by 22
Cedillo, P., Cárdenas-Delgado, P., Zúñiga, A. P. R., Torres, L. E. E., Ramos-Galarza, C., & Jadán-Guerrero, J. L. (2025) · IEEE Access · doi:10.1109/access.2025.3551236 · Cited by 6
Healy, D., Flynn, A., Conlan, O., McSharry, J., & Walsh, J. (2021) · doi:10.2196/preprints.35802 · Cited by 1
UQE-3D: a usability evaluation method of 3D user interfaces for the elderly
Postal, M. R. B., Daroit, L., & Rieder, R. (2023) · Journal on Interactive Systems · doi:10.5753/jis.2023.3148
Self-citation
Metadata
- Authors
- Postal, M. R. B., & Rieder, R.
- Affiliations
- Universidade de Passo Fundo (BR)
- Venue
- 2019 21st Symposium on Virtual and Augmented Reality (SVR)
- Publisher
- IEEE
- Published
- 2019-10
- Pages
- 84-91
- OpenAlex
- W2994255186
- Cited by
- 5
- References
- 26
- Citations by year
- 2025: 1 · 2023: 2 · 2022: 1 · 2021: 1
- FWCI
- 1.70
- Type
- conference paper
- Language
- en
- Open access
- closed
- Licence
- Locations
- Symposium on Virtual and Augmented Reality (SVR) (publishedVersion)
- Topics
- Health Sciences › Medicine › Geriatrics and Gerontology › Technology Use by Older Adults
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Keywords
- virtual reality, elderly users, usability evaluation, 3D user interfaces, immersion and presence, evaluation methodology, aging, rehabilitation, serious games, sensory feedback
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