Cited by 213Speech and Audio ProcessingMusic Technology and Sound StudiesMusic and Audio Processing

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Fifty Years of Artificial Reverberation

Valimaki, Vesa, Parker, Julian D., Savioja, Lauri, Smith, Julius O., Abel, Jonathan S.·2012·IEEE Transactions on Audio, Speech, and Language Processing

Abstract

The first artificial reverberation algorithms were proposed in the early 1960s, and new, improved algorithms are published regularly. These algorithms have been widely used in music production since the 1970s, and now find applications in new fields, such as game audio. This overview article provides a unified review of the various approaches to digital artificial reverberation. The three main categories have been delay networks, convolution-based algorithms, and physical room models. Delay-network and convolution techniques have been competing in popularity in the music technology field, and are often employed to produce a desired perceptual or artistic effect. In applications including virtual reality, predictive acoustic modeling, and computer-aided design of acoustic spaces, accuracy is desired, and physical models have been mainly used, although, due to their computational complexity, they are currently mainly used for simplified geometries or to generate reverberation impulse responses for use with a convolution method. With the increase of computing power, all these approaches will be available in real time. A recent trend in audio technology is the emulation of analog artificial reverberation units, such as spring reverberators, using signal processing algorithms. As a case study we present an improved parametric model for a spring reverberation unit.

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Metadata

Authors
Valimaki, V., Parker, J. D., Savioja, L., Smith, J. O., & Abel, J. S.
Affiliations
  • Aalto University (FI)
  • Stanford University (US)
Venue
IEEE Transactions on Audio, Speech, and Language Processing
Published
2012-07
Volume
20
Issue
5
Pages
1421-1448
ISSN
  • 1558-7916 (ISSN-L)
  • 1558-7924
OpenAlex
W2002507711
Cited by
213
References
1
Citations by year
2026: 9 · 2025: 19 · 2024: 22 · 2023: 9 · 2022: 18 · 2021: 20 · 2020: 17 · 2019: 23 · 2018: 8 · 2017: 19 · 2016: 15 · 2015: 13 · 2014: 7 · 2013: 13 · 2012: 1
FWCI
13.07
Type
journal article
Language
en
Open access
closed
Locations
IEEE Transactions on Audio Speech and Language Processing (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Signal Processing › Speech and Audio Processing
  • Social Sciences › Arts and Humanities › Music › Music Technology and Sound Studies
  • Physical Sciences › Computer Science › Signal Processing › Music and Audio Processing
Keywords
artificial reverberation, delay networks, convolution reverb, game audio, virtual reality audio, parametric models

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